Hello! First time to ask a question here at stackoverflow. Exciting! Haha.
We're developing an Android game and we play some background music for our intro (we have an Intro Activity) but we want it to continue playing to the next Activity, and perhaps be able to stop or play the music again from anywhere within the application.
What we're doing at the moment is play the bgm using MediaPlayer at our Intro Activity. However, we stop the music as soon as the user leaves that Activity. Do we have to use something like Services for this? Or is MediaPlayer/SoundPool enough? If anyone knows the answer, we'd gladly appreciate your sharing it with us. Thanks!
You can also create a service which play music using mediaplayer as below.
Intent svc=new Intent(this, BackgroundSoundService.class);
startService(svc); //OR stopService(svc);
public class BackgroundSoundService extends Service {
private static final String TAG = null;
MediaPlayer player;
public IBinder onBind(Intent arg0) {
return null;
}
@Override
public void onCreate() {
super.onCreate();
player = MediaPlayer.create(this, R.raw.idil);
player.setLooping(true); // Set looping
player.setVolume(100,100);
}
public int onStartCommand(Intent intent, int flags, int startId) {
player.start();
return 1;
}
public void onStart(Intent intent, int startId) {
// TODO
}
public IBinder onUnBind(Intent arg0) {
// TODO Auto-generated method stub
return null;
}
public void onStop() {
}
public void onPause() {
}
@Override
public void onDestroy() {
player.stop();
player.release();
}
@Override
public void onLowMemory() {
}
}