JAVA- Hi, I am writing a minesweeper program (first biggie) and am really stuck. The program itself is comprised of 2 classes (one for the logic, one for the GUI) as per the specifications that I am to follow. I have done a fair bit in both classes but am not finished either. However, I am attempting to test implementing call methods from one class to the other and that is where I get stuck. From the GUI class, I am attempting to call the method openCell(int x, int y) in the Logic Class every time the user clicks on a box. That Logic Class method will in turn check to see whether there is a mine, a 0 or a number on the square and call the appropriate method from the GUI class. The two methods involved in the error are as follows:
GUI CLASS
public void mouseClicked(MouseEvent e) {
for (int x = 0 ; x < width ; x++) {
for (int y = 0 ; y < height ; y++) {
if (e.getSource() == table[x][y]) {
if(e.getButton() == e.BUTTON1) {
MinesweeperLogic logicClass = new MinesweeperLogic();
logicClass.isOpen(x, y); // <--------------------------- ERROR
}}}}}
LOGIC CLASS
boolean openCell(int x, int y) {
isClicked[x][y] = true;
if(mine[x][y] == true && flag[x][y]==false) {
return false;
} else if(neighborBombs(x, y) > 0 && flag[x][y]==false) {
return true;
}else {
marked = true;
return marked;
}}
Following is the error report I recieve once the user clicks on a box in the game (it does to catch it when compiling the code):
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at MinesweeperLogic.isOpen(MinesweeperLogic.java:117)
at MineSweeperGUI.mouseClicked(MineSweeperGUI.java:126)
at java.awt.AWTEventMulticaster.mouseClicked(AWTEventMulticaster.java:253)
at java.awt.Component.processMouseEvent(Component.java:6266)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3255)
at java.awt.Component.processEvent(Component.java:6028)
at java.awt.Container.processEvent(Container.java:2041)
at java.awt.Component.dispatchEventImpl(Component.java:4630)
at java.awt.Container.dispatchEventImpl(Container.java:2099)
at java.awt.Component.dispatchEvent(Component.java:4460)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4574)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4247)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168)
at java.awt.Container.dispatchEventImpl(Container.java:2085)
at java.awt.Window.dispatchEventImpl(Window.java:2475)
at java.awt.Component.dispatchEvent(Component.java:4460)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:599)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Finally, the entire (tho incomplete at this point) code for two classes so far if needed. (The methods in the logic class are required to perform specific actions as per the instructions of the project and must have no user interaction in the logic class). I cannot figure out what exactly is causing the error. Any guidance would be greatly appreciated. (hopefully it's not something really obvious cuz I have spent the last couple of hours trying to figure this out even though ive got the flu! lol).
import java.awt.* ;
import java.awt.event.* ;
import java.awt.geom.* ;
import javax.swing.* ;
import javax.swing.event.* ;
public class MineSweeperGUI extends JFrame implements ActionListener, MouseListener {
int width = 10;
int height = 10;
JPanel p = new JPanel();
JButton[][] table = new JButton[width][height];
public void MineSweeper() {
MinesweeperLogic logicClass = new MinesweeperLogic();
logicClass.startNewGame(width, height);
JButton[] button = new JButton[width*height];
GridLayout layout = new GridLayout (width, height) ;
p.setLayout(layout);
for(int x = 0 ; x < width ; x++) {
for(int y = 0 ; y < height ; y++) {
table[x][y] = new JButton();
table[x][y].setPreferredSize(new Dimension(25,25));
table[x][y].addMouseListener (this);
p.add(table [x] [y]);
}
}
this.add(p);
this.pack();
this.setVisible(true);
}
public void mouseClicked(MouseEvent e) {
for (int x = 0 ; x < width ; x++) {
for (int y = 0 ; y < height ; y++) {
if (e.getSource() == table[x][y]) {
if(e.getButton() == e.BUTTON1) {
MinesweeperLogic logicClass = new MinesweeperLogic();
logicClass.isOpen(x, y); //<--------------------------------------
}
}
}
}
}
public void gameover(int x, int y) {
table[x][y].setText("*");
}
public static void main(String[]args) {
MineSweeperGUI guiClass = new MineSweeperGUI();
guiClass.MineSweeper();
}}
public void actionPerformed(ActionEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public class MinesweeperLogic {
private int w, h, maxBombs, bombsremaining;
public int width, height;
private boolean mine[][];
private boolean flag[][];
private boolean isClicked[][];
private boolean isZero[][];
private boolean marked;
public void startNewGame(int width, int height) {
w = width;
h = height;
flag = new boolean[w][h];
isZero = new boolean[w][h];
isClicked = new boolean[w][h];
mine = new boolean[w][h];
maxBombs =(int) Math.floor (width*height*0.15);
bombsremaining = maxBombs;
for(int i = 0; i < maxBombs; i++) {
int x = (int) (Math.random() * (w));
int y = (int) (Math.random() * (h));
if (mine[x][y] == false) {
mine[x][y] = true;
isClicked[x][y] = false;
flag[x][y] = false;
}
}
}
int getWidth() {
return w;
}
int getHeight() {
return h;
}
boolean openCell(int x, int y) { // <---------------------------------------------
//MineSweeperGUI guiClass = new MineSweeperGUI();
isClicked[x][y] = true;
if(mine[x][y] == true && flag[x][y]==false) {
//guiClass.gameover(x, y);
return false;
} else if(neighborBombs(x, y) > 0 && flag[x][y]==false) {
return true;
} else {
marked = true;
return marked;
}}
boolean markCell(int x, int y) {
if(flag[x][y] == true) {
flag[x][y] = false;
isClicked[x][y] = false;
bombsremaining++;
marked = false;
return marked;
} else {
flag[x][y] = true;
isClicked[x][y] = true;
bombsremaining--;
if(mine[x][y]==true) {
return true;
} else {
return false;
}
}
}
boolean isOpen(int x, int y) {
if(isClicked[x][y] == false) {
return false;
} else {
return true;
}
}
boolean isMarked(int x, int y) {
if(flag[x][y] == true) {
return true;
} else {
return false;
}
}
int getValue(int x, int y) {
if(mine[x][y] == true) {
return -1;
} else {
return neighborBombs(x, y);
}
}
private int neighborBombs(int x, int y) { // checks surrounding 8 squares for number of bombs
int surBombs = 0;
for (int q = x - 1 ; q <= x + 1 ; q++) {
for (int w = y - 1 ; w <= y + 1 ; w++) {
while (true) {
if (q < 0 || w < 0 || q >= w || w >= h) {
break;
}
if (mine[q][w] == true) {
surBombs++;
break;
}
}
}
}
return surBombs;
}
}
How about that:
System.out.println()
them, to see whchi one is.