How do I exit a particular frame based on a simulation on a JPanel within that particular frame without exiting entire application?
In my main class I have a Frame() method
public void FightFrame(String offensemsg){
JFrame frame = new JFrame("BattleView: ");
frame.setLayout(new BorderLayout());
FightScene sc = new FightScene();
frame.add(sc);
frame.setVisible(true);
frame.setSize(652, 480);
frame.setLocationRelativeTo(null);
frame.setResizable(false);
sc.GenerateScene(offensemsg);
}
in my FightScene class, I am drawing out a fightscene, the class also has checkCollision() method
public void checkCollisions() {
for (int i = 0; i < defense.size(); i++) {
FriendlyEntity m = (FriendlyEntity) defense.get(i);
Rectangle r1 = m.getBounds();
for (int j = 0; j<offense.size(); j++) {
Enemy a = (Enemy) offense.get(j);
Rectangle r2 = a.getBounds();
if (r1.intersects(r2)) {
m.setHealth(-1);
a.setHealth(-1);
if(a.getHealth()==0){
a.setVisible(false);
} else if(m.getHealth()==0){
m.setVisible(false);
}
}}
}
if(defense.size()==0){
System.out.println("You have lost the battle\n");
//############ How can I exit the FightFrame from here?
}else if (offense.size()==0){
System.out.println("You have won the battle\n");
//############# How can I exit the FightFrame from here?
}
}
Set JFrame#setDefaultCloseOperation
to JFrame.DISPOSE_ON_CLOSE
JFrame frame=new JFrame();//create frame
//so when we exit or dispose of Jframe it doesnt exit the entire app
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
...
frame.pack();
frame.setVisible(true);
Now to close the frame simply do:
frame.dispose();//close the `JFrame` instance
Update:
I understand but how do I trigger this withing
FightScene()
(which is a JPanel)?
Pass instance of JFrame
to JPanel
via constructor or setter
or
if you dont want to use instances in the JPanel
class/method do this:
JFrame frame = (JFrame) SwingUtilities.getWindowAncestor(this);
frame.dispose();