My object is currently only going in a straight line at the set angle using the following code:
this.time = this.time + deltaTime;
// Vertical : Speed * Sine * Angle
double vy = (this.speed * Math.sin(this.angle)) + this.ax*this.time ;
// Horizontal : Speed * Cosine * Angle
double vx = (this.speed * Math.cos(this.angle)) + this.ay*this.time;
this.x = this.x + vx*this.time;
this.y = this.y + vy*this.time + this.ay*(this.time*this.time);
vx += this.ax * this.time;
vy += this.ay * this.time;
I'm assuming I have made some kind of math error in relation to the calculations as it seems the x value is correct, though the y value is not coming back down.
Here are my initial values in case you are wondering:
this.time = 0.0;
this.deltaTime = .0001;
this.x = 1.0;
this.y = 10;
this.speed = 60.0;
this.ay = -9.8;
this.angle = 45;
this.ax = 0.0;
Is this a stupid mistake I made causing this, or am I missing some key concept here?
GamePanel.java : https://gist.github.com/Fogest/7080df577d07bfe895b6
GameLogic : https://gist.github.com/Fogest/36aba3e1a7fc30984e4e