I have problem with mp 3 player. I'm using jLayer. This is my code
private void formWindowOpened(java.awt.event.WindowEvent evt) {
new Thread (){
public void run(){
try
{
Player prehravac;
FileInputStream buff = new FileInputStream(Okno.filename);
prehravac = new Player(buff);
prehravac.play();
if (prehravac != null)
{
prehravac.play();
}
}
catch(Exception e)
{
}
}
}.start();
}
In my application I need to play song from the beginning to the end. So when song ends I need to start it again and when window closes I want to stop this song...
JLayer does not support continuous play, so you have to use a loop to repeatedly start a new player after the old one finished. For example:
try
{
do
{
FileInputStream buff = new FileInputStream(Okno.filename);
prehravac = new AdvancedPlayer(buff );
prehravac .play();
}while(loop);
}
catch(Exception ioe)
{
//TODO error handling
}
with loop being a boolean you can set true or false in a different method depending on if you want it to be played just once or repeatedly.
If you want to access the thread later you should at least declare it to a variable. Even better is writing a seperate class that extends thread. Doing so you can add method to the thread you can later call.
For your code it might look something like that:
import java.io.*;
import javazoom.jl.player.*;
public class MyAudioPlayer extends Thread {
private String fileLocation;
private boolean loop;
private Player prehravac;
public MyAudioPlayer(String fileLocation, boolean loop) {
this.fileLocation = fileLocation;
this.loop = loop;
}
public void run() {
try {
do {
FileInputStream buff = new FileInputStream(fileLocation);
prehravac = new Player(buff);
prehravac.play();
} while (loop);
} catch (Exception ioe) {
// TODO error handling
}
}
public void close(){
loop = false;
prehravac.close();
this.interrupt();
}
}
With this you can simply create the Thread when and wherever you want like this:
private MyAudioPlayer thePlayer;
[... some class code here...]
public void yourMethod(){
thePlayer = new MyAudioPlayer("path of the music file", true);
thePlayer.start();
}
and if you want to get rid of it at some point call thePlayer.close();
Note that thePlayer should be an instance variable so you can reuse it again. If you only declare it within a method it will disappear after the method is finished.
Hope this helps.