When do I have to use interfaces instead of abstract classes?

augmentie123 picture augmentie123 · May 28, 2013 · Viewed 163k times · Source

I was wondering when I should use interfaces.

Lets think about the following:

public abstract class Vehicle {
   abstract float getSpeed();
}

and :

public interface IVehicle {
  float getSpeed();
}

I can easily implement both of them, they have the same functionality... BUT I also can add some variables to my vehicle class, which probably should be used in an vehicle (maxSpeed, carType...)

What is the reason to use interfaces?

Thanks!

EDIT: I found a nice link about it in another thread: http://www.thecoldsun.com/en/content/01-2009/abstract-classes-and-interfaces

Answer

kgdesouz picture kgdesouz · May 28, 2013

From Java How to Program about abstract classes:

Because they’re used only as superclasses in inheritance hierarchies, we refer to them as abstract superclasses. These classes cannot be used to instantiate objects, because abstract classes are incomplete. Subclasses must declare the “missing pieces” to become “concrete” classes, from which you can instantiate objects. Otherwise, these subclasses, too, will be abstract.

To answer your question "What is the reason to use interfaces?":

An abstract class’s purpose is to provide an appropriate superclass from which other classes can inherit and thus share a common design.

As opposed to an interface:

An interface describes a set of methods that can be called on an object, but does not provide concrete implementations for all the methods... Once a class implements an interface, all objects of that class have an is-a relationship with the interface type, and all objects of the class are guaranteed to provide the functionality described by the interface. This is true of all subclasses of that class as well.

So, to answer your question "I was wondering when I should use interfaces", I think you should use interfaces when you want a full implementation and use abstract classes when you want partial pieces for your design (for reusability)