I am trying to create a simple chat client using the red5 media server, but I seem to be having a slight hiccup. I am creating a shared object on the server side, and it seems to be creating it successfully. However, when I make changes to the object via the client (type a message), the SYNC event fires, but the content within the shared object remains empty. I suspect I am doing something wrong on the java end, any advice?
Console Results:
Success!
Server Message: clear
Server Message: [object Object]
Local message: asdf
Server Message: change
Server Message: [object Object]
Local message: fdsa
Server Message: change
Server Message: [object Object]
Local message: fewa
Server Message: change
Server Message: [object Object]
Server Side:
package org.red5.core;
import java.util.List;
import org.red5.server.adapter.ApplicationAdapter;
import org.red5.server.api.IConnection;
import org.red5.server.api.IScope;
import org.red5.server.api.service.ServiceUtils;
import org.red5.server.api.so.ISharedObject;
// import org.apache.commons.logging.Log;
// import org.apache.commons.logging.LogFactory;
public class Application extends ApplicationAdapter {
private IScope appScope;
// private static final Log log = LogFactory.getLog( Application.class );
/** {@inheritDoc} */
@Override
public boolean connect(IConnection conn, IScope scope, Object[] params) {
appScope = scope;
createSharedObject(appScope, "generalChat", false); // Creates general chat shared object
return true;
}
/** {@inheritDoc} */
@Override
public void disconnect(IConnection conn, IScope scope) {
super.disconnect(conn, scope);
}
public void updateChat(Object[] params)
{
ISharedObject so = getSharedObject(appScope, "generalChat"); // Declares and stores general chat data in general chat shared object
so.setAttribute("point", params[0].toString());
}
}
Client Side:
package
{
import flash.display.MovieClip;
import flash.events.*;
import flash.net.*;
// This class is going to handle all data to and from from media server
public class SOConnect extends MovieClip
{
// Variables
var nc:NetConnection = null;
var so:SharedObject;
public function SOConnect():void
{
}
public function connect():void
{
// Create a NetConnection and connect to red5
nc = new NetConnection();
nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
nc.connect("rtmp://localhost/testChat");
// Create a StoredObject for general chat
so = SharedObject.getRemote("generalChat", nc.uri, false);
so.connect(nc);
so.addEventListener(SyncEvent.SYNC, receiveChat)
}
public function sendChat(msg:String)
{
trace ("Local message: " + msg);
nc.call("updateChat", null, msg)
}
public function receiveChat(e:SyncEvent):void
{
for (var i in e.changeList)
{
trace ("Server Message: " + e.changeList[i].code)
trace ("Server Message: " + e.changeList[i])
}
}
// Given result, determine successful connection
private function netStatusHandler(e:NetStatusEvent):void
{
if (e.info.code == "NetConnection.Connect.Success")
{
trace("Success!");
}
else
{
trace("Failure!\n");
trace(e.info.code);
}
}
}
}
you don't need to write anything on the server side in order to do a chat in as3 and red5;
here is an example for you the chat that it is working and it is written in as3/flex3