Drawing a nice circle in Java

CodeGuy picture CodeGuy · Jan 20, 2013 · Viewed 31.5k times · Source

I'm using Java Graphics and I keep getting "ugly" circles.

Here's what my Java program makes enter image description here

And here's the same thing being made in Matlab enter image description here

I think it is clear that the Java one is not as "nice" looking as the Matlab one, particularly on the edges of the circle. Note that this has nothing to do with the resolution...these images are practically the same size. Also note that I am already setting rendering hints.

Here's a stand alone with a Main function you can run to test this out.

package test;

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import java.awt.image.BufferedImage;

import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;

public class SimplePaint02 {

    private static final int LINE_THICKNESS = 4;
    private static final int LINE_GAP = 10;
    private Color lineColor = Color.red;

    public static void main(String[] args) {
        new SimplePaint02();
    }

    public SimplePaint02() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (Exception ex) {
                }

                JFrame frame = new JFrame();
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(100, 100);
        }

        @Override
        public void paintComponent(Graphics g) {

            int radius = 50;
            BufferedImage buffer = new BufferedImage(radius, radius, BufferedImage.TYPE_INT_ARGB);
            Graphics2D g2d = buffer.createGraphics();
            g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION,RenderingHints.VALUE_INTERPOLATION_BILINEAR);

            Ellipse2D circle = new Ellipse2D.Float(0, 0, radius,radius);
            Shape clip = g2d.getClip();
            g2d.setClip(circle);
            AffineTransform at = g2d.getTransform();

            g2d.setTransform(AffineTransform.getRotateInstance(Math.toRadians(45),radius / 2, radius / 2));

            int gap = LINE_GAP;

            g2d.setColor(Color.WHITE);
            g2d.fill(circle);

            g2d.setColor(lineColor);
            //g2d.setStroke(new BasicStroke(LINE_THICKNESS));
            for (int index = 0; index < 10; index++) {
                int x1 = index*gap-(LINE_THICKNESS/2);
                int y1 = 0;
                int x2 = index*gap+(LINE_THICKNESS/2);
                int y2 = radius;
                int width = x2 - x1;
                int height = y2 - y1;

                g2d.fillRect(x1, y1, width, height);
                //g2d.drawLine(index * gap, 0, index * gap, getRadius());
            }

            g2d.setTransform(at);
            g2d.setClip(clip);
            g2d.dispose();
            g.drawImage(buffer, 0, 0, this);
        }

    }

}

Answer

joey rohan picture joey rohan · Jan 20, 2013

EDIT: Please see Code Guy's answer below for a solution. This is marked correct because it was Joey Rohan who figured it out initially!


I got smooth edge when i tried out same thing:

  g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,    RenderingHints.VALUE_ANTIALIAS_ON);

enter image description here

import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;

public class DrawSmoothCircle {
    public static void main(String[] argv) throws Exception {
        BufferedImage bufferedImage = new BufferedImage(100, 100, BufferedImage.TYPE_INT_RGB);
        Graphics2D g2d = bufferedImage.createGraphics();

        g2d.setRenderingHint (RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g2d.setPaint(Color.green);
        g2d.fillOval(10, 10, 50, 50);
        g2d.dispose();

        ImageIO.write(bufferedImage, "png", new File("e:\\newimage.png"));
    }
}

UPDATE:

After searching alot:

There is nothing wrong with the code but,

Well, unfortunately Java 2D (or at least Sun's current implementation) does not support "soft clipping."

But Also got a trick for the clips: Follow This link,you can achieve what you are asking for.

(Also, i got a smooth edge, cause i din't use clip stuff,in my above image)