HiI was wondering how to flip and image horizontally, for a practce task I was given a code that reads an image, inverting it to an image indicating it's brightness from 0-5, I had to flip an image.
This is my code of my reading an image and drawing it
public int[][] readImage(String url) throws IOException
{
// fetch the image
BufferedImage img = ImageIO.read(new URL(url));
// create the array to match the dimensions of the image
int width = img.getWidth();
int height = img.getHeight();
int[][] imageArray = new int[width][height];
// convert the pixels of the image into brightness values
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
// get the pixel at (x,y)
int rgb = img.getRGB(x,y);
Color c = new Color(rgb);
int red = c.getRed();
int green = c.getGreen();
int blue = c.getBlue();
// convert to greyscale
float[] hsb = Color.RGBtoHSB(red, green, blue, null);
int brightness = (int)Math.round(hsb[2] * (PIXEL_CHARS.length - 1));
imageArray[x][y] = brightness;
}
}
return imageArray;
}
public void draw() throws IOException
{
int[][] array = readImage("http://sfpl.org/images/graphics/chicklets/google-small.png");
for(int i=0; i<array.length; i++)
{
for(int pic=0; pic<array[i].length; pic++)
{
if(array[pic][i] == 0)
{
System.out.print("X");
}
else if(array[pic][i] == 1)
{
System.out.print("8");
}
else if(array[pic][i] == 2)
{
System.out.print("0");
}
else if(array[pic][i] == 3)
{
System.out.print(":");
}
else if(array[pic][i] == 4)
{
System.out.print(".");
}
else if (array[pic][i] == 5)
{
System.out.print(" ");
}
else
{
System.out.print("error");
break;
}
}
System.out.println();
}
}
and this is the code I tried to create to horizontally flip it,
void mirrorUpDown()
{
int[][] array = readImage("http://sfpl.org/images/graphics/chicklets/google-small.png");
int i = 0;
for (int x = 0; x < array.length; x++)
{
for (int y = 0; y < array[i].length; y++)
{{
int temp = array[x][y];
array[x][y]= array[-x][y];
array[array[i].length-x][y]=temp;
}
}
}
}
I get an error
unreported exception java.io.IException;
must be caught or declared to be thrown
I'd actually do it by this way...
BufferedImage flip(BufferedImage sprite){
BufferedImage img = new BufferedImage(sprite.getWidth(),sprite.getHeight(),BufferedImage.TYPE_INT_ARGB);
for(int xx = sprite.getWidth()-1;xx>0;xx--){
for(int yy = 0;yy < sprite.getHeight();yy++){
img.setRGB(sprite.getWidth()-xx, yy, sprite.getRGB(xx, yy));
}
}
return img;
}
Just a loop whose x starts at the end of the first image and places its rgba value on the flipped position of the second image. Clean, easy code :)