Basically I am making a text based "game" (Not so much a game, more of a way to improve basic java skills and logic). However, as part of it I wish to have a timer. It would count down on the time I wish from the variable to 0. Now, I have seen a few ways to do this with a gui, however, is there a way to do this without a gui/jframe etc.
So, what I am wondering is. Can you make a count down from x to 0 without using a gui/jframe. If so, how would you go about this?
Thanks, once I have some ideas will edit with progress.
Edit
// Start timer
Runnable r = new TimerEg(gameLength);
new Thread(r).start();
Above is how I am calling the thread/timer
public static void main(int count) {
If I then have this in the TimerEg class, the timer complies. However, when compiling the main in the other thread I get.
Now, am I completely miss-understanding threads and how this would work? Or is there something I am missing?
Error:
constructor TimerEg in class TimerEg cannot be applied to given types;
required: no arguments; found int; reason: actual and formal arguments differ in length
Found on line Runnable r = new TimerEg(gameLength);
Same as with a GUI, you'd use a Timer, but here instead of using a Swing Timer, you'd use a java.util.Timer. Have a look at the Timer API for the details. Also have a look at the TimerTask API since you would use this in conjunction with your Timer.
For example:
import java.util.Timer;
import java.util.TimerTask;
public class TimerEg {
private static TimerTask myTask = null;
public static void main(String[] args) {
Timer timer = new Timer("My Timer", false);
int count = 10;
myTask = new MyTimerTask(count, new Runnable() {
public void run() {
System.exit(0);
}
});
long delay = 1000L;
timer.scheduleAtFixedRate(myTask, delay, delay);
}
}
class MyTimerTask extends TimerTask {
private int count;
private Runnable doWhenDone;
public MyTimerTask(int count, Runnable doWhenDone) {
this.count = count;
this.doWhenDone = doWhenDone;
}
@Override
public void run() {
count--;
System.out.println("Count is: " + count);
if (count == 0) {
cancel();
doWhenDone.run();
}
}
}