I have an ImageView in a layout and set OnTouchListener on ImageView to drag the ImageView. It's working perfectly. My problem is how can I prevent from move ImageView to out of layout range?
This is my code:
Activity class:
public class RepositionTestActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.reposition_test_layout);
ImageView imageView = (ImageView)findViewById(R.id.android);
imageView.setOnTouchListener(new Touch());
}
}
Touch class:
public class Touch implements OnTouchListener {
private static final int NONE = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
private static final float MIN_ZOOM = 1f;
private static final float MAX_ZOOM = 5f;
private Matrix matrix = new Matrix();
private Matrix savedMatrix = new Matrix();
private PointF start = new PointF();
private PointF mid = new PointF();
private int mode = NONE;
private float oldDistance = 1f;
public boolean onTouch(View view, MotionEvent event) {
ImageView imageView = (ImageView)view;
switch(event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDistance = spacing(event);
if(oldDistance > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
case MotionEvent.ACTION_MOVE:
if(mode == DRAG) {
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x, event.getY() - start.y);
}
else if(mode == ZOOM) {
float newDistance = spacing(event);
if(newDistance > 10f) {
matrix.set(savedMatrix);
float scale = newDistance / oldDistance;
float[] values = new float[9];
matrix.getValues(values);
float currentScale = values[Matrix.MSCALE_X];
if(scale * currentScale > MAX_ZOOM)
scale = MAX_ZOOM / currentScale;
else if (scale * currentScale < MIN_ZOOM)
scale = MIN_ZOOM / currentScale;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
imageView.setImageMatrix(matrix);
return true;
}
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event) {
point.set((event.getX(0) + event.getX(1)) / 2, (event.getY(0) + event.getY(1)) / 2);
}
}
Layout xml:
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/reposition_test_layout"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<ImageView
android:id="@+id/android"
android:src="@drawable/android"
android:layout_width="300dp"
android:layout_height="300dp"
android:scaleType="matrix"
android:contentDescription="@string/android_description" >
</ImageView>
</LinearLayout>
Add the following parameters to the Touch
class:
private float dx; // postTranslate X distance
private float dy; // postTranslate Y distance
private float[] matrixValues = new float[9];
float matrixX = 0; // X coordinate of matrix inside the ImageView
float matrixY = 0; // Y coordinate of matrix inside the ImageView
float width = 0; // width of drawable
float height = 0; // height of drawable
Modify your code after case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
matrix.set(savedMatrix);
matrix.getValues(matrixValues);
matrixX = matrixValues[2];
matrixY = matrixValues[5];
width = matrixValues[0] * (((ImageView) view).getDrawable()
.getIntrinsicWidth());
height = matrixValues[4] * (((ImageView) view).getDrawable()
.getIntrinsicHeight());
dx = event.getX() - start.x;
dy = event.getY() - start.y;
//if image will go outside left bound
if (matrixX + dx < 0){
dx = -matrixX;
}
//if image will go outside right bound
if(matrixX + dx + width > view.getWidth()){
dx = view.getWidth() - matrixX - width;
}
//if image will go oustside top bound
if (matrixY + dy < 0){
dy = -matrixY;
}
//if image will go outside bottom bound
if(matrixY + dy + height > view.getHeight()){
dy = view.getHeight() - matrixY - height;
}
matrix.postTranslate(dx, dy);
}