Loading large images without OutOfMemoryError

Benito Bertoli picture Benito Bertoli · Aug 13, 2012 · Viewed 12.2k times · Source

I have a 5000 x 4000 px image which I want to draw onto a canvas.

First I tried to load it from resources. I put it in /res/drawable.

I used the following method:

InputStream input = getResources().openRawResource(R.drawable.huge_image);
Drawable d = Drawable.createFromStream(input, "image");
d.setBounds(...);
d.draw(canvas);

It worked like a charm.

In this case the InputStream is an AssetManager.AssetInputStream.

So now I want to load it from the sdcard.

Here's what I tried to do:

File f = new File(path);
Uri uri = Uri.fromFile(f);
InputStream input = mContext.getContentResolver().openInputStream(uri);
Drawable d = Drawable.createFromStream(input, "image");

In this case the InputStream is a FileInputStream and I got an OutOfMemoryError when creating the Drawable.

So I'm wondering:

Is there a way to load the image without getting that error? Or is there a way to convert a FileInputStream to an AssetInputStream ?

Note:

I don't want to resize the image because I'm implementing zoom/pan functionality. Please don't tell me to read Loading Large Bitmaps Efficiently.

You can check out the full class here. The error occurs when using setImageUri().

Here's my Error Log:

08-13 11:57:54.180: E/AndroidRuntime(23763): FATAL EXCEPTION: main
08-13 11:57:54.180: E/AndroidRuntime(23763): java.lang.OutOfMemoryError: bitmap size exceeds VM budget
08-13 11:57:54.180: E/AndroidRuntime(23763):    at android.graphics.BitmapFactory.nativeDecodeStream(Native Method)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:468)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:332)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:697)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at android.graphics.drawable.Drawable.createFromStream(Drawable.java:657)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at com.benitobertoli.largeimagezoom.ZoomImageView.setDrawablefromUri(ZoomImageView.java:187)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at com.benitobertoli.largeimagezoom.ZoomImageView.setImageUri(ZoomImageView.java:588)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at com.benitobertoli.largeimagezoom.TestActivity.onKeyDown(TestActivity.java:30)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at android.view.KeyEvent.dispatch(KeyEvent.java:1257)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at android.app.Activity.dispatchKeyEvent(Activity.java:2075)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchKeyEvent(PhoneWindow.java:1673)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at android.view.ViewRoot.deliverKeyEventToViewHierarchy(ViewRoot.java:2493)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at android.view.ViewRoot.handleFinishedEvent(ViewRoot.java:2463)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at android.view.ViewRoot.handleMessage(ViewRoot.java:1752)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at android.os.Handler.dispatchMessage(Handler.java:99)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at android.os.Looper.loop(Looper.java:144)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at android.app.ActivityThread.main(ActivityThread.java:4937)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at java.lang.reflect.Method.invokeNative(Native Method)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at java.lang.reflect.Method.invoke(Method.java:521)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
08-13 11:57:54.180: E/AndroidRuntime(23763):    at dalvik.system.NativeStart.main(Native Method)

EDIT:

I was testing my code on an HTC Desire A8181. After being told that the first code snippet wasn't working on some other devices, I tested on a Samsung Galaxy S2 and on the Emulator.

Results: When loading from resources, the emulator gave an OutOfMemoryError, the Galaxy S2 didn't throw an exception but the returned Drawable was null.

So I guess for the time being the only solution is to downsample the image.

Answer

n3utrino picture n3utrino · Aug 14, 2012

Take a look at:

http://developer.android.com/reference/android/graphics/BitmapFactory.html

decodeStream (InputStream is, Rect outPadding, BitmapFactory.Options opts)

or

decodeFile (String pathName, BitmapFactory.Options opts)

this way you can load your whole bitmap and show it on screen.

You need to set the correct options.

http://developer.android.com/reference/android/graphics/BitmapFactory.Options.html

inSampleSize

I tried it with your code:

 BitmapFactory.Options options = new BitmapFactory.Options();

 options.inSampleSize = 4;

 Bitmap myBitmap = BitmapFactory.decodeFile(mUri.getPath(),options);
 Drawable d = new BitmapDrawable(Resources.getSystem(),myBitmap);
 updateDrawable(d);

works for me.