How to use the repaint() method when a button is pressed and Graphics p has to re-paint everything from scratch?
Thanks.
import javax.swing.Box;
import javax.swing.JButton;
import javax.swing.JTextField;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class fares extends JPanel{
private static final long serialVersionUID = 1L;
public static int xaxis1,xaxis2,yaxis3,yaxis4;
public ControlsB(square) {
final JButton btn1 = new JButton("Resize");
final Box b = Box.createHorizontalBox();
b.add(new JLabel("Please enter range: "));
Box b0 = Box.createVerticalBox();//create a vertical box to stack the controls
Box b1 = Box.createHorizontalBox(); // create a horizontal box for the x-axis
//x-axis
b1.add(new JLabel("mark "));
b1.add(new JLabel("for"));
f1.setMaximumSize(new Dimension(100,30));
b1.add(f1);
b1.add(new JLabel("till"));
f2.setMaximumSize(new Dimension(100,30));
b1.add(f2);
//y-axis
//this code is not in use at the moment
f4.setMaximumSize(new Dimension(100,30));
b2.add(f4);
b0.add(b1);
add(b);
btn1.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent event){
f = Integer.parseInt(f1.getText());
invalidate();
validate();
paint(p);//this is not working...
}
});
b.add(btn1);
}
}
This is the code that has to be called and repainted:
import java.awt.*;
import javax.swing.*;
class Graph extends JPanel {
public static Graphics p;
private static final long serialVersionUID = 1L;
public static int f;
public static int g;
@Override
public Dimension getPreferredSize()
{
return (new Dimension(560,560));
}
public void paintComponent(Graphics p) {
super.paintComponent(p);
Graphics2D graph = (Graphics2D)p;
Dimension appletSize = this.getSize();
int appletHeight = (int)(appletSize.height);
int appletWidth = appletSize.width;
//change -ve num to +ve
int g3 = Math.abs(g);
int a1 = g3 + f;
int b1 = a1;
int d = (appletWidth / a1);
int e = (appletHeight / b1);
//draw y-axis numbers
//(+ve)
while(f != 0){
String s = String.valueOf(f);
m = m + b;
f = f - 1;
}
//(-ve)
m2 = y;
while(f2 != g-1)
m2 = m2 + b;
f2 = f2 - 1;
}
//draw x-axis numbers.
//(-ve)
while(g != 0){
String hy = String.valueOf(g);
n = n + a;
g = g + 1;
}
//(+ve)
n2 = x + a;
while(g2 != g3+1){
String w = String.valueOf(g2);
n2 = n2 + a;
g2 = g2 + 1;
}
BasicStroke aLine2 = new BasicStroke(1.0F,
BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
graph.setStroke(aLine2);
//notch on numbers and grid lines
//left to right, top to bottom notches
int v2 = -5;
int v5 = 0;
while(i <= a1-1){
p.setColor(Color.lightGray);//lightgray line
a = a + d;
b = b + e;
i = i + 1;
}
}
}
At the moment the resize button works, but I need to resize my window in order for the graph to respond to the inputs given. Basically when resizing the graph is being redrawn / repainted... now I need this to be done automatically.
It's hard to tell what's wrong based on snippets of code, but it appears that your graph is drawn on the Graph object, called graph (please correct me if I'm wrong), and you appear to be trying to repaint (or paint -- never call that directly!) your ControlsB panel. If so, then you may be calling methods on the wrong object. Perhaps you need to do something like:
// graph is final so it may be used in an inner class
public ControlsB(Box box2, final Graph graph) {
// .....
btn1.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent event){
f = Integer.parseInt(f1.getText());
g = Integer.parseInt(f2.getText());
System.out.println(f + " " + g);
// invalidate();
// validate();
// paint(p); ***** NEVER do this
graph.repaint();
}
});
}
Also:
paint(...)
directly on a component except in very special circumstances (this isn't it).