Calculate new coordinate x meters and y degree away from one coordinate

Nicsoft picture Nicsoft · Jul 9, 2011 · Viewed 13.5k times · Source

I must be missing somthing out in the docs, I thought this should be easy...

If I have one coordinate and want to get a new coordinate x meters away, in some direction. How do I do this?

I am looking for something like

-(CLLocationCoordinate2D) translateCoordinate:(CLLocationCoordinate2D)coordinate translateMeters:(int)meters translateDegrees:(double)degrees;

Thanks!

Answer

user467105 picture user467105 · Jul 9, 2011

Unfortunately, there's no such function provided in the API, so you'll have to write your own.

This site gives several calculations involving latitude/longitude and sample JavaScript code. Specifically, the section titled "Destination point given distance and bearing from start point" shows how to calculate what you're asking.

The JavaScript code is at the bottom of that page and here's one possible way to convert it to Objective-C:

- (double)radiansFromDegrees:(double)degrees
{
    return degrees * (M_PI/180.0);    
}

- (double)degreesFromRadians:(double)radians
{
    return radians * (180.0/M_PI);
}

- (CLLocationCoordinate2D)coordinateFromCoord:
        (CLLocationCoordinate2D)fromCoord 
        atDistanceKm:(double)distanceKm 
        atBearingDegrees:(double)bearingDegrees
{
    double distanceRadians = distanceKm / 6371.0;
      //6,371 = Earth's radius in km
    double bearingRadians = [self radiansFromDegrees:bearingDegrees];
    double fromLatRadians = [self radiansFromDegrees:fromCoord.latitude];
    double fromLonRadians = [self radiansFromDegrees:fromCoord.longitude];

    double toLatRadians = asin( sin(fromLatRadians) * cos(distanceRadians) 
        + cos(fromLatRadians) * sin(distanceRadians) * cos(bearingRadians) );

    double toLonRadians = fromLonRadians + atan2(sin(bearingRadians) 
        * sin(distanceRadians) * cos(fromLatRadians), cos(distanceRadians) 
        - sin(fromLatRadians) * sin(toLatRadians));

    // adjust toLonRadians to be in the range -180 to +180...
    toLonRadians = fmod((toLonRadians + 3*M_PI), (2*M_PI)) - M_PI;

    CLLocationCoordinate2D result;
    result.latitude = [self degreesFromRadians:toLatRadians];
    result.longitude = [self degreesFromRadians:toLonRadians];
    return result;
}

In the JS code, it contains this link which shows a more accurate calculation for distances greater than 1/4 of the Earth's circumference.

Also note the above code accepts distance in km so be sure to divide meters by 1000.0 before passing.