I want to get a pointer reference to UIKeyboard *keyboard
to the keyboard on screen so that I can add a transparent subview to it, covering it completely, to achieve the effect of disabling the UIKeyboard
without hiding it.
In doing this, can I assume that there's only one UIKeyboard
on the screen at a time? I.e., is it a singleton? Where's the method [UIKeyboard sharedInstance]
. Brownie points if you implement that method via a category. Or, even more brownie points if you convince me why it's a bad idea to assume only one keyboard and give me a better solution.
Try this:
// my func
- (void) findKeyboard {
// Locate non-UIWindow.
UIWindow *keyboardWindow = nil;
for (UIWindow *testWindow in [[UIApplication sharedApplication] windows]) {
if (![[testWindow class] isEqual:[UIWindow class]]) {
keyboardWindow = testWindow;
break;
}
}
// Locate UIKeyboard.
UIView *foundKeyboard = nil;
for (UIView *possibleKeyboard in [keyboardWindow subviews]) {
// iOS 4 sticks the UIKeyboard inside a UIPeripheralHostView.
if ([[possibleKeyboard description] hasPrefix:@"<UIPeripheralHostView"]) {
possibleKeyboard = [[possibleKeyboard subviews] objectAtIndex:0];
}
if ([[possibleKeyboard description] hasPrefix:@"<UIKeyboard"]) {
foundKeyboard = possibleKeyboard;
break;
}
}
}