how to compile spatialite for iOS

Nacrug picture Nacrug · Jan 25, 2011 · Viewed 7.6k times · Source

I am new here and this is my first topic. I am very new on iOS platform and i am trying to use spatialiate extension with sqlite3 but i couldn't do this. It is making me crazy. I don't know how and where do i start. Can someone give me suggestion?

Thanks.

Answer

yonel picture yonel · Feb 1, 2011

I'm the guy who shared the libs on http:// ;-) I did some good progress on easing the integration of spatialite for iOS. Now I'm able to build a fully standalone static library of spatialite (2.3.1 that embeds the required GEOS and PROJ so that don't have to take car of them).

Just download the zip http://lionel.gueganton.free.fr/spatialite/spatialite2.3.1.zip and you'll get the .a for x86 and arm + headers so that you can use directly the spatialite interface from those headers.

Once you've drag n drop the .a (both are required to work in the simulator AND on the real hardware), you can initialize spatialite by just invoking spatialite_init(1).

The following should be displayed on your console log:

SpatiaLite version ..: 2.3.1    Supported Extensions:
    - 'VirtualShape'    [direct Shapefile access]
    - 'VirtualText      [direct CSV/TXT access]
    - 'VirtualNetwork   [Dijkstra shortest path]
    - 'RTree'       [Spatial Index - R*Tree]
    - 'MbrCache'        [Spatial Index - MBR cache]
    - 'VirtualFDO'      [FDO-OGR interoperability]
    - 'SpatiaLite'      [Spatial SQL - OGC]
PROJ.4 version ......: Rel. 4.6.1, 21 August 2008
GEOS version ........: 3.1.1-CAPI-1.6.0