int randomNumber = (arc4random() % 83) + 1;
Is this the best way to generate "the most random" number? Or is there a better way to generate a random number?
When you use arc4random
you avoid one pitfall of using %
with linear congruential generators (which is the usual algorithm used by rand
): the low-order bits aren't less random.
However, you still have truncation issues: i.e., because (1 << 32) % 83
is 77, that means that numbers between 0 and 76 appear (slightly) more frequently than numbers between 77 and 82. To avoid this, you should throw away the incoming value (i.e., call arc4random
again) if it's above (1 << 32) / 83 * 83
.
(I assume the range of arc4random
is from 0 to 232-1. Adjust the above explanation accordingly.)