I've been experimenting with the compass and gyroscope on iPhone 4 and would like some help with an issue I'm having. I want to compensate for the slowness of the compass by using data from the gyroscope.
Using CMMotionManager
and its CMDeviceMotion
object (motionManager.deviceMotion
), I get the CMAttitude
object. Correct me if I'm wrong (please), but here is what I've deduced from the CMAttitude
object's yaw
property (I don't need pitch
nor roll
for my purposes):
yaw
ranges from 0
to PI
when the phone is pointing downwards (as indicated by deviceMotion.gravity.z
) and swinging counterclockwise and 0
to -PI
when swung clockwiseyaw
ranges from -PI
to 0
and PI
to 0
, respectivelylocationManager.heading.magneticHeading
), I see that the compass gives values from 0
to 360
, with the value increasing when swinging clockwiseAll right, so using all of this information together, I'm able to get a value I call horizontal
that, regardless of whether the device is pointing up or down, will give values from 0
to 360
and increase when the device is swung clockwise (though I am still having trouble when deviceManager.gravity.z
is around 0
-- the yaw
value freaks out at this gravity.z
value).
It seems to me that I could "synchronize" the horizontal
and magneticHeading
values, using a calculated horizontal
value that maps to magneticHeading
, and "synchronize" the horizontal
value to magneticHeading
when I feel the compass has "caught up."
So my questions:
CMDeviceMotion
properly and the assumptions I listed above correct? yaw
freak out when gravity.z
is around 0
?Thank you very much. I look forward to hearing your answers!
Just trying to answer... correct me if i'm wrong..
1.Yes you are on the right track
2.gravity in CM is already "isolated" from user gravity (gravity value caused by user acceleration) thats why there is two gravity, the "gravity" and "userAcceleration" its on apple CM documentation // Note : not entirely isolated //
3. if you have a gravity 0 it mean that the coresponding axis is perpendicular with gravity. gravity.z is the iPhone screen thats why it -9.82m/s2 if you put on the desk with screen upright, actualy it hard to get 0 or maximum value of the gravity due to the sensor noise (it's normal, all sensor has a noise expecially cheap sensor).
what i do on my apps is I will switch my reference axis to other axis (in your case may be x or y) for certain limits, how the strategy is depend on the purpose or which side is your reference.
the other thing is, gyro is fast but its not stable, you need to re-calibrate the value for several interval. In my case every 5 second. I've experiment with gyro for calculating angle between two plane, i try with exacly 90 degree ruler and it will give an error about 0.5 degree every second try and keep increasing, but thats is mine, maybe others have a better method for avoid the error.
below is my steps "
Note: for number 7 : is to check if the phone affected with magnetic field or near huge steel such or high voltage electrical line or in noisy and heavy equipment in factory plant.
Thats all... Hope this could help you... And sorry for my english..