What are the correct ways of initializing (allocating memory) and releasing (freeing) an AudioBufferList with 3 AudioBuffers? (I'm aware that there might be more than one ways of doing this.)
I'd like to use those 3 buffers to read sequential parts of an audio file into them and play them back using Audio Units.
Here is how I do it:
AudioBufferList *
AllocateABL(UInt32 channelsPerFrame, UInt32 bytesPerFrame, bool interleaved, UInt32 capacityFrames)
{
AudioBufferList *bufferList = NULL;
UInt32 numBuffers = interleaved ? 1 : channelsPerFrame;
UInt32 channelsPerBuffer = interleaved ? channelsPerFrame : 1;
bufferList = static_cast<AudioBufferList *>(calloc(1, offsetof(AudioBufferList, mBuffers) + (sizeof(AudioBuffer) * numBuffers)));
bufferList->mNumberBuffers = numBuffers;
for(UInt32 bufferIndex = 0; bufferIndex < bufferList->mNumberBuffers; ++bufferIndex) {
bufferList->mBuffers[bufferIndex].mData = static_cast<void *>(calloc(capacityFrames, bytesPerFrame));
bufferList->mBuffers[bufferIndex].mDataByteSize = capacityFrames * bytesPerFrame;
bufferList->mBuffers[bufferIndex].mNumberChannels = channelsPerBuffer;
}
return bufferList;
}