I use the following code to getting images from the sprite. And it works fine everywhere except the iPhone 4 (HD version).
- (UIImage *)croppedImage:(CGRect)rect {
CGImageRef image = CGImageCreateWithImageInRect([self CGImage], rect);
UIImage *result = [UIImage imageWithCGImage:image];
CGImageRelease(image);
return result;
}
The iPhone 4 automatically load HD version of the image ([email protected]) instead sprite.png. The original image has a scale 2, but the resulting image has a scale 1 and wrong size.
How to handle this behavior taking into account the different scales for iPhone 3G[s] and the iPhone 4?
I have read this document, but about the use CGImageCreateWithImageInRect here says nothing.
From what I can tell the CGImageCreateWithImageInRect will do the right thing. What you need to change is the UIImage initilization
Change it to [UIImage imageWithCGImage:image scale:self.scale orientation:self. imageOrientation]
and it should work just fine. (this is assuming this is a category on UIImage which it looks like it is)