Animating a CALayer's mask size change

Alex Repty picture Alex Repty · May 26, 2010 · Viewed 22.9k times · Source

I have a UIView subclass which uses a CAShapeLayer mask on its CALayer. The mask uses a distinct shape, with three rounded corners and a cut out rectangle in the remaining corner.

When I resize my UIView using a standard animation block, the UIView itself and its CALayer resize just fine. The mask, however, is applied instantly, which leads to some drawing issues.

I've tried animating the mask's resizing using a CABasicAnimation but didn't have any luck getting the resizing animated.

Can I somehow achieve an animated resizing effect on the mask? Do I need to get rid of the mask, or will I have to change something about the way I currently draw the mask (using - (void)drawInContext:(CGContextRef)ctx).

Cheers, Alex

Answer

Kekoa picture Kekoa · Nov 3, 2012

I found the solution to this problem. Other answers are partially correct and are helpful.

The following points are important to understanding the solution:

  • The mask property is not animatable itself.
  • Since the mask is a CALayer it can be animated on its own.
  • Frame is not animatable, use bounds and position. This may not apply to you(if you weren't trying to animate the frame), but was an issue for me. (See Apple QA 1620)
  • A view layer's mask is not tied to UIView so it will not receive the core animation transaction that is applied to the view's layer.
  • We are modifying the CALayer directly, so we can't expect that UIView will have any idea of what we are trying to do, so the UIView animation won't create the core animation transaction to include changes to our properties.

In order to solve, we are going to have to tap into Core Animation ourselves, and can't rely on the UIView animation block to do the work for us.

Simply create a CATransaction with the same duration that you are using with [UIView animateWithDuration:...]. This will create a separate animation, but if your durations and easing function is the same, it should animate exactly with the other animations in your animation block.

NSTimeInterval duration = 0.5;// match this to the value of the UIView animateWithDuration: call

[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:duration] forKey:kCATransactionAnimationDuration];

self.myView.layer.mask.position = CGPointMake(newX, 0);
self.myView.layer.mask.bounds = CGRectMake(0, 0, newWidth, newHeight);

[CATransaction commit];