I need to draw a UILabel striked through. Therefore I subclassed UILabel and implemented it as follows:
@implementation UIStrikedLabel
- (void)drawTextInRect:(CGRect)rect{
[super drawTextInRect:rect];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextFillRect(context,CGRectMake(0,rect.size.height/2,rect.size.width,1));
}
@end
What happens is that the the UILabel is striked through with a line being as long as the whole label, but the text can be shorter. Is there a way to determine the length of the text in pixels, such that the line can appropriately be drawn?
I'm also open to any other solutions, if known :)
Best, Erik
NSString has a sizeWithAttributes: method that can be used for this. It returns a CGSize structure, so you could do something similar to the following to find the width of the text inside your label.
CGSize textSize = [[label text] sizeWithAttributes:@{NSFontAttributeName:[label font]}];
CGFloat strikeWidth = textSize.width;
Prior to iOS7, you had to use the sizeWithFont: method.
CGSize textSize = [[label text] sizeWithFont:[label font]];
CGFloat strikeWidth = textSize.width;
UILabel has a font property that you can use to dynamically get the font details for your label as i'm doing above.
Hope this helps :)