I was using GPUImage framework (some old version) to blend two images (adding border overlay to a certain image). After I have updated to latest framework version, after applying such a blend, I get an empty black image.
I'm using next method:
- (void)addBorder {
if (currentBorder != kBorderInitialValue) {
GPUImageAlphaBlendFilter *blendFilter = [[GPUImageAlphaBlendFilter alloc] init];
GPUImagePicture *imageToProcess = [[GPUImagePicture alloc] initWithImage:self.imageToWorkWithView.image];
GPUImagePicture *border = [[GPUImagePicture alloc] initWithImage:self.imageBorder];
blendFilter.mix = 1.0f;
[imageToProcess addTarget:blendFilter];
[border addTarget:blendFilter];
[imageToProcess processImage];
self.imageToWorkWithView.image = [blendFilter imageFromCurrentlyProcessedOutput];
[blendFilter release];
[imageToProcess release];
[border release];
}
}
What is the problem?
You're forgetting to process the border image. After [imageToProcess processImage]
, add the line:
[border processImage];
For a two images being input into a blend, you have to use -processImage
on both after they have been added to the blend filter. I changed the way that the blend filter works in order to fix some bugs, and this is how you need to do things now.