Strange situation - examples from apple works, but after i change them a bit, text is not displayed. This bit of code correctly draws blue background but refuses to draw text on it no matter what i do:
#import <UIKit/UIKit.h>
@interface CWnd : UIWindow @end
@implementation CWnd
- (void) drawRect : (CGRect) i_poRect
{
// This is working : windows is blue.
CGContextRef oContex = UIGraphicsGetCurrentContext();
CGContextSetRGBFillColor( oContex, 0, 0, 255, 1 );
CGContextFillRect( oContex, i_poRect );
// This is not working : not text is displayed.
CGContextSelectFont( oContex, "Monaco", 10, kCGEncodingFontSpecific );
CGContextSetRGBStrokeColor( oContex, 255, 0, 0, 1 );
CGContextSetRGBFillColor( oContex, 255, 0, 0, 1 );
CGContextSetTextDrawingMode( oContex, kCGTextFill );
CGContextSetTextPosition( oContex, 100, 100 );
CGContextShowText( oContex, "abc", 3 );
}
@end
@interface CDelegate : NSObject <UIApplicationDelegate> @end
@implementation CDelegate
- (void)applicationDidFinishLaunching : (UIApplication *) i_poApp
{
CGRect oRect = [ [ UIScreen mainScreen ] bounds ];
[ [ [ CWnd alloc] initWithFrame : oRect ] makeKeyAndVisible ];
}
@end
int main(int argc, char *argv[])
{
return UIApplicationMain( argc, argv, nil, @"CDelegate" );
}
I've used the following code without problem to draw text directly to a Quartz context:
CGContextSetStrokeColorWithColor(context, strokeColor);
CGContextSetFillColorWithColor(context, strokeColor);
CGContextSelectFont(context, "Helvetica", fontSize, kCGEncodingMacRoman);
CGContextSetTextDrawingMode(context, kCGTextFill);
CGContextSetTextPosition(context, 0.0f, round(fontSize / 4.0f));
CGContextShowText(context, [text UTF8String], strlen([text UTF8String]));
It's not obvious what's going wrong in your case. There are two things to watch out for in this case: the text may draw upside-down due to the flipped coordinate space of UIViews and their CALayers, and as Rhythmic Fistman points out, this doesn't handle UTF encodings.
A better, although less performant, approach is to do something like:
CGContextSetFillColorWithColor(context, strokeColor);
[text drawAtPoint:CGPointMake(0.0f, 0.0f) withFont:[UIFont fontWithName:@"Helvetica" size:fontSize]];