I'm using Cocos2d-x and trying to detect touches in my HelloWorld project. Though I'm having no luck.
.h
class HelloWorld : public CCLayer{
private:
CCSpriteBatchNode * _batchNode;
CCSprite *_turkey;
virtual void ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event);
.ccp
void HelloWorld::ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event){
CCLog("this");
}
but the thing is that when I click the screen 'this' never shows up in the log. What am i missing here?
thanks!
Edit,
Im using this tutorial. http://www.raywenderlich.com/11338/cocos2d-x-for-ios-and-android-space-game
You have to register with CCTouchDispatcher in order to receive touches:
Write this in your init()
method in order to receive touches:
CCTouchDispatcher::sharedDispatcher()->addStandardDelegate(this, 0);
Also I recommend you to receive touch event via targeted touch delegate methods:
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
In order these methods to be called you have to register with touch dispatcher a bit different:
CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 0, true);
EDIT
In new cocos version CCTouchDispatcher
is located in CCDirector
:
It should look something like this:
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, true);