Detect touch Cocos2d-x

James Dunay picture James Dunay · Jun 21, 2012 · Viewed 11.4k times · Source

I'm using Cocos2d-x and trying to detect touches in my HelloWorld project. Though I'm having no luck.

.h

class HelloWorld : public CCLayer{

private:
    CCSpriteBatchNode * _batchNode;
    CCSprite *_turkey;
    virtual void ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event);

.ccp

void HelloWorld::ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event){
    CCLog("this");
}

but the thing is that when I click the screen 'this' never shows up in the log. What am i missing here?

thanks!

Edit,

Im using this tutorial. http://www.raywenderlich.com/11338/cocos2d-x-for-ios-and-android-space-game

Answer

Andrew picture Andrew · Jun 21, 2012

You have to register with CCTouchDispatcher in order to receive touches:

Write this in your init() method in order to receive touches:

CCTouchDispatcher::sharedDispatcher()->addStandardDelegate(this, 0);

Also I recommend you to receive touch event via targeted touch delegate methods:

virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);

In order these methods to be called you have to register with touch dispatcher a bit different:

CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 0, true);

EDIT

In new cocos version CCTouchDispatcher is located in CCDirector:

It should look something like this:

CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, true);