After user does force touch, I want to vibrate phone just like default behaviour.
Is it haptic? If so, how shall I do?
Example in Swift (for iPhone 6S)
import AudioToolbox
AudioServicesPlaySystemSound(1519) // Actuate `Peek` feedback (weak boom)
AudioServicesPlaySystemSound(1520) // Actuate `Pop` feedback (strong boom)
AudioServicesPlaySystemSound(1521) // Actuate `Nope` feedback (series of three weak booms)
Just in case - here're examples for iPhone 7/7+.
As for the force touch - you need to detect if it's available first:
func is3dTouchAvailable(traitCollection: UITraitCollection) -> Bool {
return traitCollection.forceTouchCapability == UIForceTouchCapability.available
}
and then in touch events, it will be available as touch.force
func touchMoved(touch: UITouch, toPoint pos: CGPoint) {
let location = touch.location(in: self)
let node = self.atPoint(location)
//...
if is3dTouchEnabled {
bubble.setPressure(pressurePercent: touch.force / touch.maximumPossibleForce)
} else {
// ...
}
}
Here's my blog with a more detailed example with code samples:
http://www.mikitamanko.com/blog/2017/02/01/swift-how-to-use-3d-touch-introduction/