How to check that CLLocationCoordinate2D is not empty?
A very old topic, but I needed it now and I fixed my issue with the help of Klaas Hermanns, with a tiny change.
Instead of
if( myCoordinate == kCLLocationCoordinate2DInvalid ) {
NSLog(@"Coordinate invalid");
}
I had to use
if (CLLocationCoordinate2DIsValid(myCoordinate)) {
NSLog(@"Coordinate valid");
} else {
NSLog(@"Coordinate invalid");
}
Maybe this will help someone else :)
Edit:
As pointed out, the initialization, as covered in Klaas his post, is still necessary.