The following code (sorry for the length) displays an odd behavior under iOS 4.3 (maybe others version too). In this example, there are three UITextField
s that have three different sized keyboards. If you start editing one text field and then touch "return" dismissing the keyboard, each time the keyboard size is returned correctly in UIKeyboardWillShowNotification
and UIKeyboardDidShowNotification
using UIKeyboardFrameBeginUserInfoKey
.
see below:
- (void) keyboardWillShowNotification:(NSNotification *)aNotification
and
- (void) keyboardDidShowNotification:(NSNotification *)aNotification
Note that this is the expected behavior.
action reported keyboard size expected keyboard size
--------------------- ---------------------- ----------------------
touch one & return 100 100
touch two & return 200 200
touch normal & return 216 216
n & return keyboard size(n) keyboard size(n)
The unexpected behavior is if you start editing a text field the size of the first keyboard is reported (expected). When you touch the second text field (without touching return), the size of first keyboard is reported (unexpected) instead of the size of the second. When you touch the third text field (without touching return), the size of the second keyboard size is reported (unexpected) instead of the size of the third. For the second to nth times, it seems like it is reporting the previous keyboard's size not the one that will be displayed.
action reported keyboard size expected keyboard size
------------ ---------------------- ----------------------
touch one 100 100
touch two 100 200
touch normal 200 216
touch one 216 100
n keyboard size(n-1) keyboard size(n)
Before I send in a bug report, I just want to make sure that I have not over looked anything.
FYI I stubbled upon this while trying to do the right thing (using UIKeyboardWillShowNotification
or UIKeyboardDidShowNotification
and UIKeyboardFrameBeginUserInfoKey
to get the keyboard's size) when shifting a view so that a text field that would have been obscured by a keyboard is visible. Reference:
How to make a UITextField move up when keyboard is present?
iOS Library: Text, Web, and Editing Programming Guide for iOS --> Managing the Keyboard
iOS Library: Scroll View Programming Guide for iOS --> Creating and Configuring Scroll Views
BugVC.h
#import <UIKit/UIKit.h>
@interface BugVC : UIViewController <UITextFieldDelegate> {
UITextField *oneTF;
UITextField *twoTF;
UITextField *normalTF;
UILabel *keyboardWillShowNotificationL;
UILabel *keyboardDidShowNotificationL;
}
- (void) oneReturnTouchDown:(id)sender;
- (void) twoReturnTouchDown:(id)sneder;
- (void) keyboardWillShowNotification:(NSNotification *)aNotification;
- (void) keyboardDidShowNotification:(NSNotification *)aNotification;
@end
BugVC.m
#import "BugVC.h"
@implementation BugVC
- (id) init
{
if ( !(self = [super init]) )
{
return self;
}
// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
// One text field with 100 height keyboard
oneTF = [[UITextField alloc] initWithFrame:CGRectMake(10, 10, 300, 30)];
oneTF.borderStyle = UITextBorderStyleRoundedRect;
oneTF.text = @"100";
oneTF.delegate = self;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Custom input view for the above text field
UIView *oneInputView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 100)];
oneInputView.backgroundColor = [UIColor redColor];
UIButton *oneReturnB = [UIButton buttonWithType:UIButtonTypeRoundedRect];
oneReturnB.frame = CGRectMake(10, 10, 300, 30);
[oneReturnB setTitle:@"return" forState:UIControlStateNormal];
[oneReturnB addTarget:self
action:@selector(oneReturnTouchDown:)
forControlEvents:UIControlEventTouchDown];
[oneInputView addSubview:oneReturnB];
oneTF.inputView = oneInputView;
[oneInputView release];
[self.view addSubview:oneTF];
// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
// Two text field with 200 height keyboard
twoTF = [[UITextField alloc] initWithFrame:CGRectMake(10, 50, 300, 30)];
twoTF.borderStyle = UITextBorderStyleRoundedRect;
twoTF.text = @"200";
twoTF.delegate = self;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Custom input view for the above text field
UIView *twoInputView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 200)];
twoInputView.backgroundColor = [UIColor blueColor];
UIButton *twoReturnB = [UIButton buttonWithType:UIButtonTypeRoundedRect];
twoReturnB.frame = CGRectMake(10, 10, 300, 30);
[twoReturnB setTitle:@"return" forState:UIControlStateNormal];
[twoReturnB addTarget:self
action:@selector(twoReturnTouchDown:)
forControlEvents:UIControlEventTouchDown];
[twoInputView addSubview:twoReturnB];
twoTF.inputView = twoInputView;
[twoInputView release];
[self.view addSubview:twoTF];
// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
// normal text field with normal keyboard (216 height keyboard)
normalTF = [[UITextField alloc] initWithFrame:CGRectMake(10, 90, 300, 30)];
normalTF.borderStyle = UITextBorderStyleRoundedRect;
normalTF.text = @"normal";
normalTF.delegate = self;
[self.view addSubview:normalTF];
// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
// Label that displays the keyboard height from keyboardWillShowNotification
keyboardWillShowNotificationL = [[UILabel alloc] initWithFrame:CGRectMake(10, 130, 300, 30)];
keyboardWillShowNotificationL.font = [UIFont systemFontOfSize:14];
keyboardWillShowNotificationL.text = @"keyboardWillShowNotification kbHeight:";
[self.view addSubview:keyboardWillShowNotificationL];
// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
// Label that displays the keyboard height from keyboardDidShowNotification
keyboardDidShowNotificationL = [[UILabel alloc] initWithFrame:CGRectMake(10, 170, 300, 30)];
keyboardDidShowNotificationL.font = [UIFont systemFontOfSize:14];
keyboardDidShowNotificationL.text = @"keyboardDidShowNotification kbHeight:";
[self.view addSubview:keyboardDidShowNotificationL];
// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
// Register for keyboard notifications.
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(keyboardWillShowNotification:)
name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(keyboardDidShowNotification:)
name:UIKeyboardDidShowNotification object:nil];
return self;
}
- (void) dealloc
{
// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
// Deregister for keyboard notifications
[[NSNotificationCenter defaultCenter]
removeObserver:self
name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter]
removeObserver:self
name:UIKeyboardDidShowNotification object:nil];
[oneTF release];
[twoTF release];
[normalTF release];
[keyboardWillShowNotificationL release];
[keyboardDidShowNotificationL release];
[super dealloc];
}
- (BOOL) textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
- (void) oneReturnTouchDown:(id)sender
{
[oneTF.delegate textFieldShouldReturn:oneTF];
}
- (void) twoReturnTouchDown:(id)sneder
{
[twoTF.delegate textFieldShouldReturn:twoTF];
}
- (void) keyboardWillShowNotification:(NSNotification *)aNotification
{
NSDictionary *info = [aNotification userInfo];
CGFloat kbHeight =
[[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size.height;
NSString *string = [[NSString alloc] initWithFormat:@"keyboardWillShowNotification kbHeight: %.2f", kbHeight];
NSLog(@"%@", string);
keyboardWillShowNotificationL.text = string;
[string release];
}
- (void) keyboardDidShowNotification:(NSNotification *)aNotification
{
NSDictionary *info = [aNotification userInfo];
CGFloat kbHeight =
[[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size.height;
NSString *string = [[NSString alloc] initWithFormat:@"keyboardDidShowNotification kbHeight: %.2f", kbHeight];
NSLog(@"%@", string);
keyboardDidShowNotificationL.text = string;
[string release];
}
@end
As reported in this question, the start frame
(keyed by UIKeyboardFrameBeginUserInfoKey
) is where the keyboard is at the beginning of the animation. UIKeyboardFrameEndUserInfoKey
should get you the end frame
instead. Presumably the size is also different between the frames.