I'm creating a colored image like this:
CGRect rect = CGRectMake(0, 0, 1, 1);
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context,
[[UIColor redColor] CGColor]);
// [[UIColor colorWithRed:222./255 green:227./255 blue: 229./255 alpha:1] CGColor]) ;
CGContextFillRect(context, rect);
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
and then use it as the background image of a button:
[resultButton setBackgroundImage:img forState:UIControlStateNormal];
This works great using the redColor, however I want to use an RGB color (as shown in the commented line). When I use the RGB color, the buttons background isn't changed.
What am I missing?
I created a category around UIButton to be able to set the background color of the button and set the state. You might find this useful.
@implementation UIButton (ButtonMagic)
- (void)setBackgroundColor:(UIColor *)backgroundColor forState:(UIControlState)state {
[self setBackgroundImage:[UIButton imageFromColor:backgroundColor] forState:state];
}
+ (UIImage *)imageFromColor:(UIColor *)color {
CGRect rect = CGRectMake(0, 0, 1, 1);
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, [color CGColor]);
CGContextFillRect(context, rect);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
This will be part of a set of helper categories I'm open sourcing this month.
Swift 2.2
extension UIImage {
static func fromColor(color: UIColor) -> UIImage {
let rect = CGRect(x: 0, y: 0, width: 1, height: 1)
UIGraphicsBeginImageContext(rect.size)
let context = UIGraphicsGetCurrentContext()
CGContextSetFillColorWithColor(context, color.CGColor)
CGContextFillRect(context, rect)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img
}
}
Swift 3.0
extension UIImage {
static func from(color: UIColor) -> UIImage {
let rect = CGRect(x: 0, y: 0, width: 1, height: 1)
UIGraphicsBeginImageContext(rect.size)
let context = UIGraphicsGetCurrentContext()
context!.setFillColor(color.cgColor)
context!.fill(rect)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img!
}
}
Use as
let img = UIImage.from(color: .black)