I have a small app that allows the user to draw on the screen with the finger.
I have a UIImageView
where the user draws, by creating a CGContextRef
and the various CG draw
functions. I primarily draw strokes/lines with the function CGContextAddLineToPoint
Now my issue is this:
The user can draw lines of various colors. I want to give him the ability to use a "rubber"
tool to delete some part of the image drawn so far, with the finger. I initially did this by using a white color for the stroke (set with the CGContextSetRGBStrokeColor
function) but it didn't work out...because I discovered later that the UIImage
on the UIImageView
actually had a transparent background, not white...so I would end up with a transparent image with white lines on it!
Is there anyway to set a "transparent"
stroke color or is there any other way to clear the content of the CGContextRef
under the user's finger, when he moves it?
Thanks
This will do the trick:
CGContextSetBlendMode(context, kCGBlendModeClear)