NOTE: "Use GHUnit" is not an acceptable answer to this question. I know most think GHUnit is better than the Xcode4 OCUnit, but that's not what I'm asking about. I'll evaluate that separately.
I have an Xcode project that I created in Xcode4 from scratch, with the "Include unit tests" checkbox checked during creation. I have also included some libraries I developed in a previous project. They were added to the project via the "Add Files to x..." dialog and only added to the application target (not the testing target). They work fine when running the application, so I think they're set up correctly. I also have a number of various classes written for this project.
My testing files are set up in the standard way, named [AppName]Tests.h and .m.
Code for header:
#import < SenTestingKit/SenTestingKit.h >
@interface [AppName]Tests : SenTestCase {
@private
}
@end
Code for implementation:
#import "[AppName]Tests.h"
@implementation [AppName]Tests
- (void)setUp
{
[super setUp];
// Set-up code here.
}
- (void)tearDown
{
// Tear-down code here.
[super tearDown];
}
// Test methods go here
@end
Which is just the basic skeleton. It works fine in my other project, and in this project as long as I don't import any other files. When I do import another file from this project and use it, I see the following error in the Xcode output log:
The test bundle at /Users/[Me]/Library/Developer/Xcode/DerivedData/[AppName]-dwuuuwcpmdqxqmgxomoniplwhlpb/Build/Products/Debug-iphonesimulator/[AppName]Tests.octest could not be loaded because a link error occurred. It is likely that dyld cannot locate a framework framework or library that the the test bundle was linked against, possibly because the framework or library had an incorrect install path at link time.
I've already verified that:
Any thoughts on what might be causing this?
I had to set the "Test Host" property on the unit test target to $(BUNDLE_LOADER)
. That solved my problem!