I'm trying to animate the change of the cornerRadius
of a UIView
instance layer
, but the variation of the cornerRadius
takes place immediately.
Here's the code:
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 100, 100)];
view.layer.masksToBounds = YES;
view.layer.cornerRadius = 10.0;
[UIView animateWithDuration:1.0 animations:^{
[view.layer.cornerRadius = 0.0;
}];
Thanks everybody who is going to give me any tips.
EDIT:I managed to animate this property using Core Animation
, using a CABasicAnimation
.
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
animation.fromValue = [NSNumber numberWithFloat:10.0f];
animation.toValue = [NSNumber numberWithFloat:0.0f];
animation.duration = 1.0;
[viewToAnimate.layer addAnimation:animation forKey:@"cornerRadius"];
[animation.layer setCornerRadius:0.0];
tl;dr: Corner radius is not animatable in animateWithDuration:animations:
.
As the section on Animations in the "View Programming Guide for iOS" says
Both UIKit and Core Animation provide support for animations, but the level of support provided by each technology varies. In UIKit, animations are performed using UIView objects
The full list of properties that you can animate using either the older
[UIView beginAnimations:context:];
[UIView setAnimationDuration:];
// Change properties here...
[UIView commitAnimations];
or the newer
[UIView animateWithDuration:animations:];
(that you are using) are:
As you can see, cornerRadius
is not in the list.
UIView animations is really only meant for animating view properties. What confuses people is that you can also animate the same properties on the layer inside the UIView animation block, i.e. the frame, bounds, position, opacity, backgroundColor. So people see layer animations inside animateWithDuration
and believe that they can animate any view property in there.
The same section goes on to say:
In places where you want to perform more sophisticated animations, or animations not supported by the UIView class, you can use Core Animation and the view’s underlying layer to create the animation. Because view and layer objects are intricately linked together, changes to a view’s layer affect the view itself.
A few lines down you can read the list of Core Animation animatable properties where you see this one:
- The layer’s border (including whether the layer’s corners are rounded)
So to animate the cornerRadius
you need to use Core Animation as you've already said in your updated question (and answer). I just added tried to explain why its so.
When people read the documentations that says that animateWithDuration
is the recommended way of animating it is easy to believe that it is trying to replace CABasicAnimation, CAAnimationGroup, CAKeyframeAnimation, etc. but its really not. Its replacing the beginAnimations:context:
and commitAnimations
that you seen above.