I have my custom framework and it works properly in XCode 10. I rebuild it in XCode 11 beta 3, then integrated into the app, and get the following error:
Could not find module 'MyCustomFramework' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios
Are there some changes I have to make in "valid architectures" in the framework project?
Updated: I can't pick any answer as a correct one as the framework in my case was really tiny (one class, a few methods) and almost not in use, so I decided to get rid of it and move these a few methods into main project.
To solve this issue I had to create a fat library of my custom framework again using xcode 11 tools.
To do that I did the following:
1) Build YourCustomFramework
target for iOS simulator and extract framework from products folder on your desktop.
Xcode ▸ DerivedData ▸ Your Project ▸ Build ▸ Products ▸ Release-iphonesimulator
2) Build YourCustomFramework
target for Generic iOS Device and extract framework from products folder on your desktop.
Xcode ▸ DerivedData ▸ Your Project ▸ Build ▸ Products ▸ Release-iphoneos
3) Rename the simulator generated framework to YourCustomFramework-sim.framework
so that it is distinguishable later.
4) Use the lipo command to combine both binaries into a single fat binary file. (cd to your desktop or wherever your custom framework file is located)
$lipo -create ./YourCustomFramework-sim.framework/YourCustomFramework ./YourCustomFramework.framework/YourCustomFramework -output ./YourCustomFramework
5) Copy YourCustomFramework
binary file created in above step and replace it with the binary in YourCustomFramework.framework
folder.
6) From folder
YourCustomFramework-sim.framework/Modules/YourCustomFramework.swiftmodule/
copy all of the modules and paste them to
YourCustomFramework.framework/Modules/YourCustomFramework.swiftmodule/
This should solve your issue.