Before, I was setting sound volume programmatically using this approach:
MPVolumeView *volumeView = [[MPVolumeView alloc] init];
UISlider *volumeViewSlider = nil;
for (UIView *view in [volumeView subviews])
{
if ([view.class.description isEqualToString:@"MPVolumeSlider"])
{
volumeViewSlider = (UISlider *)view;
break;
}
}
[volumeViewSlider setValue:0.5 animated:YES];
[volumeViewSlider sendActionsForControlEvents:UIControlEventTouchUpInside];
Till iOS 11.4 it was working well (even on iOS 11.3), but on iOS 11.4 it doesn't. Volume value remains unchanged. Can someone help with this issue? Thanks.
Changing volumeViewSlider.value
after a small delay resolves problem.
- (IBAction)increase:(id)sender {
MPVolumeView *volumeView = [[MPVolumeView alloc] init];
UISlider *volumeViewSlider = nil;
for (UIView *view in volumeView.subviews) {
if ([view isKindOfClass:[UISlider class]]) {
volumeViewSlider = (UISlider *)view;
break;
}
}
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.01 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
volumeViewSlider.value = 0.5f;
});
}