I'm in swift and I'm trying to generate a function that takes in a UIImage and a UIColor and returns a UIImage recolored
I'm not working with a UIImageView, these are simply UIImages that I intend to use as icons. Is there any good way to implement this?
edit/update:
For iOS10+ we can use UIGraphicsImageRenderer:
Xcode 11 • Swift 5.1
extension UIImage {
func tinted(with color: UIColor, isOpaque: Bool = false) -> UIImage? {
let format = imageRendererFormat
format.opaque = isOpaque
return UIGraphicsImageRenderer(size: size, format: format).image { _ in
color.set()
withRenderingMode(.alwaysTemplate).draw(at: .zero)
}
}
}
Playground Testing
let camera = UIImage(data: try! Data(contentsOf: URL(string: "https://cdn4.iconfinder.com/data/icons/ionicons/512/icon-camera-128.png")!))!
let redCamera = camera.tinted(with: .red)
original answer
You can use UIGraphicsBeginImageContextWithOptions to begin an image context, set the desired color and use image's method func draw(in rect: CGRect)
to draw your icon image using rendering mode .alwaysTemplate
on it:
extension UIImage {
func tinted(with color: UIColor) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(size, false, scale)
defer { UIGraphicsEndImageContext() }
color.set()
withRenderingMode(.alwaysTemplate)
.draw(in: CGRect(origin: .zero, size: size))
return UIGraphicsGetImageFromCurrentImageContext()
}
}