I tried to buffer and immediately play remote url
audio with swift language.
but problem is with long time to readyToPlay
case and play.
for example a sound url takes about 12 to 15 second to run.
this is my code :
var asset: AVAsset!
var player: AVPlayer!
var playerItem: AVPlayerItem!
private var playerItemContext = 0
let requiredAssetKeys = [ "playable","hasProtectedContent"]
let url = URL(string: "http://sound_link.mp3")!
asset = AVAsset(url: url)
playerItem = AVPlayerItem(asset: asset,
automaticallyLoadedAssetKeys: requiredAssetKeys)
playerItem.addObserver(self,
forKeyPath: #keyPath(AVPlayerItem.status),
options: [.old, .new],
context: &playerItemContext)
player = AVPlayer(playerItem: playerItem)
that according to this (ExploringAVFoundation) documentation've done that
and for handle that player is ready to player to play i use observeValue func
:
override func observeValue(forKeyPath keyPath: String?,of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
guard context == &playerItemContext else {
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
return
}
if keyPath == #keyPath(AVPlayerItem.status) {
let status: AVPlayerItemStatus
if let statusNumber = change?[.newKey] as? NSNumber {
status = AVPlayerItemStatus(rawValue: statusNumber.intValue)!
} else {
status = .unknown
}
// Switch over status value
switch status {
case .readyToPlay:
print("readyToPlay \(status.rawValue)")
player.play() // here play remote sound
case .failed:
print("readyToPlay \(status.rawValue)")
case .unknown:
print("failed \(status.rawValue)")
}
}
}
and this is returned log :
2017-02-08 13:44:00.626036 [15144:3747850] [aqme] 255: AQDefaultDevice (1): skipping input stream 0 0 0x0
readyToPlay 1
2017-02-08 13:44:02.631182 [15144:3747850] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0
in above log , take 4 sec to appear readyToPlay 1
then take 10 sec to play sound
sever speed is good and i tried to play server sound in Android
and max time to buffer and play sound is about 3 sec.(in Android
application) but in IOS
buffering and play sound totally , totally take about 15 sec!
Thanks for your attention
Try to use this:
player.automaticallyWaitsToMinimizeStalling = false