I'm trying to work on a mixed Swift and ObjectiveC project with no luck.
My project is made of 6 targets:
I've been able to add a Swift class that has one target membership (App) and uses ObjectiveC code passing from the App-Bridging-Header.h The "ObjectiveC into Swift code" paradigm works like a charm.
Instead, I'm struggling with the "Swift into ObjectiveC code" paradigm. In the specific case I need to use a new Swift class inside an ObjectiveC .m file that is member of four targets.
What I've been doing so far is this:
I've followed the Mix and Match guide of Apple and many SO threads including this one that seems apparently to address the same problem of mine but it doesn't work.
Also have seen this and this but didn't work.
Have tried also to Delete Derived Data as well as cleaning the whole project several times with no luck.
EDIT 1 : More details
This is the declaration of my Swift class import RealmSwift
@objc class MyClass: Object {}
This is the snippet of usage of the Swift class inside ObjectiveC
MyClass *app = [[MyClass alloc] init];
If I avoid using #import ...-Swift.h the build fails saying that I'm making use of an Undeclared idenfier "MyClass" and this is sound.
If I do use #import ...-Swift.h files it says that module X cannot find module Y and so on.
EDIT 2 : Swift module name
By looking at the SWIFT_OBJC_INTERFACE_HEADER_NAME property of each target I've seen that it is built using this syntax $(SWIFT_MODULE_NAME)-Swift.h do I need to change SWIFT_MODULE_NAME to MODULE_NAME?
EDIT 3 : Imports
This is the set of imports for Swift headers in .m ObjectiveC file. I'm using the module names specified in relative Build Settings properties. Notice that one has '_' character since WatchKit Extension target has a space in the target name.
#import "ProjectName_App-Swift.h"
#import "ProjectName_Core-Swift.h"
#import "ProjectName_Summary-Swift.h"
#import "ProjectName_WatchKit_Extension-Swift.h"
EDIT 4 : Cross visibility of -Swift.h files
I've tryed the following:
When the Swift class is defined for multiple targets and ObjectiveC file is used by those multiple targets it doesn't work. The build errors are like this: Target X -> "ProjectName_TargetY-Swift.h" file not found. Seems like a target cannot see other targets -Swift.h files.
What am I doing wrong? Thanks for your help
The assumption I made in Edit 4 turned out to be the correct one. If a project has multiple targets the "-Swift.h" files cannot be imported all in one .m ObjectiveC file.
So there is one solution that must be adopted and it is to change the SWIFT_OBJC_INTERFACE_HEADER_NAME build setting and making it the same across different targets. To do so change the instruction that generates this property from $(SWIFT_MODULE_NAME)-Swift.h to $(PROJECT_NAME)-Swift.h as explained here
It is also possible to set the Product Module Name setting in Build Settings to be the same across your modules (I set it to $(PROJECT_NAME)), so that the -Swift.h file that is generated has the same name across all modules. This eliminates the need for adding/checking preprocessor macros.
After doing this Clean Build Folder by pressing Alt and going into Product menu. Since name of header is shared among targets now it can be imported once in the .m ObjectiveC file and all targets can benefit from Swift classes.
If after building it still shows the error, ensure that the header can be reached from XCode by Cmd clicking on its name. It should open a file that contains code similar to this:
SWIFT_CLASS("_TtC27ProjectName_Summary11MyClass")
@interface MyClass : NSObject
- (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER;
@end
If need to ensure that those headers are being generated open a terminal and use this command
find ~/Library/Developer/Xcode/DerivedData -name "*Swift.h"
You should see one header for each target
Another issue that happened to me after those changes is that it started giving errors on ObjectiveC code that I didn't touch. The problem was due to the position of the import, as reported here:
Exactly where at the top of a .m file you #import the hidden bridging header can make a difference. The usual sign of trouble is that you get an “Unknown type name” compile error, where the unknown type is a class declared in Objective-C. The solution is to #import the .h file containing the declaration for the unknown type in your Objective-C files as well, before you #import the hidden bridging header. Having to do this can be an annoyance, especially if the Objective-C file in question has no need to know about this class, but it resolves the issue and allows compilation to proceed.
At the very end the code compiles and runs on device and simulator!