I have a problem with FCM notification on iOS.
I receive notifications with success when my app is in foreground (the callback didReceiveRemoteNotification
in appdelegate
is fired), but I don't receive notifications when the app is in background (I do not see anything in the notification tray of iOS).
So, I think the problem is in the format of the message sent by FCM. The json sent by my server to FCM, is in the following format:
{
"data":{
"title":"mytitle",
"body":"mybody",
"url":"myurl"
},
"notification":{
"title":"mytitle",
"body":"mybody"
},
"to":"/topics/topic"
}
As you can see, there are two blocks in my json: one notification block (to receive notifications in background), and one data block (to receive notifications in foreground).
I cannot understand why notifications in background are not received. My doubts are about the order of the blocks (is a problem if I put the "data" block before the "notification" block?).
EDIT: More info about the problem.
This is my appdelegate.swift:
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate
{
var window: UIWindow?
// Application started
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject : AnyObject]?) -> Bool
{
let pushNotificationSettings: UIUserNotificationSettings = UIUserNotificationSettings(forTypes: [.Alert, .Badge, .Sound], categories: nil)
application.registerUserNotificationSettings(pushNotificationSettings)
application.registerForRemoteNotifications()
FIRApp.configure()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "tokenRefreshNotification:", name: kFIRInstanceIDTokenRefreshNotification, object: nil)
return true
}
// Handle refresh notification token
func tokenRefreshNotification(notification: NSNotification) {
let refreshedToken = FIRInstanceID.instanceID().token()
print("InstanceID token: \(refreshedToken)")
// Connect to FCM since connection may have failed when attempted before having a token.
if (refreshedToken != nil)
{
connectToFcm()
FIRMessaging.messaging().subscribeToTopic("/topics/topic")
}
}
// Connect to FCM
func connectToFcm() {
FIRMessaging.messaging().connectWithCompletion { (error) in
if (error != nil) {
print("Unable to connect with FCM. \(error)")
} else {
print("Connected to FCM.")
}
}
}
// Handle notification when the application is in foreground
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
print("Message ID: \(userInfo["gcm.message_id"])")
// Print full message.
print("%@", userInfo)
}
// Application will enter in background
func applicationWillResignActive(application: UIApplication)
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
// Application entered in background
func applicationDidEnterBackground(application: UIApplication)
{
FIRMessaging.messaging().disconnect()
print("Disconnected from FCM.")
}
// Application will enter in foreground
func applicationWillEnterForeground(application: UIApplication)
{
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
// Application entered in foreground
func applicationDidBecomeActive(application: UIApplication)
{
connectToFcm()
application.applicationIconBadgeNumber = 0;
}
// Application will terminate
func applicationWillTerminate(application: UIApplication)
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
The only way I can receive messages in foreground, is by disabling method swizzling, setting FirebaseAppDelegateProxyEnabled to NO in my info.plist.
In this case, FCM documentation says that I have to implement in my appdelegate.swift two methods:
- FIRMessaging.messaging().appDidReceiveMessage(userInfo) in didReceiveRemoteNotification callback
- FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.Sandbox) in didRegisterForRemoteNotificationsWithDeviceToken callback
But if I implement those functions, messages stops to arrive even when the app is in foreground.
I know this is very strange.
EDIT 2:
When the app is in background the notification isn't received, but when i open my app, the same notification is received immediately (method didReceiveRemoteNotification is fired).
Assuming you've set up everything correctly, then setting the priority
of the message from normal
to high
should make it appear immediately. This is due to the way iOS bundles notifications and handles them. You can read about the Priority of FCM notifications here. Please note that you shouldn't really use high
in production unless there is a good case for it, as it has a battery penalty.
Here is the reference from Apple's docs
The priority of the notification. Specify one of the following values:
10–Send the push message immediately. Notifications with this priority must trigger an alert, sound, or badge on the target device. It is an error to use this priority for a push notification that contains only the content-available key.
5—Send the push message at a time that takes into account power considerations for the device. Notifications with this priority might be grouped and delivered in bursts. They are throttled, and in some cases are not delivered. If you omit this header, the APNs server sets the priority to 10.