I'm trying to build DLIB for an iOS project. Running the cmake
results in a libdlib.a
and a load of .o
files.
When I add the library to an Xcode project I get warning that the library hasn't been built for arm64
.
My question is two-part:
cmake **path_to_source** -DCMAKE_OSX_ARCHITECTURE="arm64"
but it caused loads of errors e.g. unknown type name '__uint32_t'; did you mean '__uint128_t'
)?.o
files that get built when you run cmake? Do I need to include them in an Xcode project?I finally figured out how to do this:
Requirements
Steps
lib-xx.xx/examples
your rootRun:
mkdir build
cd build
cmake -G Xcode ..
cmake --build . --config Release
This will create a folder called dlib_build
in which you can find an Xcode project that compiles the library. In the build settings of that Xcode project you can set the build architecture and SDK for any Xcode supported OS you like!
EDIT:
You have to include a lot of custom compiler flags and 3rd party libraries to get dlib to work in a project. Check out the examples.xcproject
build settings.