Could not successfully update network info during initialization

lifemoveson picture lifemoveson · Dec 18, 2015 · Viewed 24.8k times · Source

I get the above mentioned issue all the time when I first launch the app in the day. When I first launch the app, I make server calls to get some data and then play animation video. Server calls is in a separate thread than main UI Thread. Is it something to do with Network Reachability or the animation video ? I think the first part is the major issue but cannot recreate this all the time.

Has anyone experienced the issue ?

Below is the code when I first launch the app.

override func viewDidLoad() {
        super.viewDidLoad();


        self.navigationController?.navigationBarHidden = true;
        self.view.backgroundColor = UIColor.whiteColor();
           dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) { () -> Void in
            Items.setup(); //AFNetworking call
        };

        animationViewController.delegate = self;
        animationViewController.view.autoresizesSubviews = true;
        animationViewController.view.autoresizingMask = [.FlexibleLeftMargin, .FlexibleRightMargin];
        animationViewController.view.center = CGPointMake(self.view.bounds.size.width / 2, self.view.bounds.size.height / 2);

        self.view.addSubview(animationViewController.view);    

    }

Answer

Srithar Rajendran picture Srithar Rajendran · Dec 12, 2017

I have resolved this issue in Xcode 9.1 with below steps.

1.Select Simulator

2.Select Debug from top menu items.

3.Select Location from Debug menu list.

4.Select Apple location.