I'm attempting use NSCoding protocol to read and write data to plist. I get an exception when I try to write the [GolfHoles] which is a subclass of NSObject. I've read several posts with different approaches, but none have helped.
class GolfCourse: NSObject, NSCoding {
var name: String = ""
var location: String = ""
var holes: [GolfHole] = [GolfHole]()
init(holes: [GolfHole]) {
self.holes = holes
}
// MARK: NSCoding Protocol
func encodeWithCoder(aCoder: NSCoder) {
aCoder.encodeObject(name, forKey: "name")
aCoder.encodeObject(location, forKey: "location")
aCoder.encodeObject(holes, forKey: "holes") // exception here
}
required init(coder aDecoder: NSCoder) {
super.init()
name = aDecoder.decodeObjectForKey("name") as! String
location = aDecoder.decodeObjectForKey("location") as! String
holes = aDecoder.decodeObjectForKey("holes") as! [GolfHole]
}
override init() {
super.init()
for var i=0; i<18; i++ {
let newHole = GolfHole()
self.holes.append(newHole)
}
}
}
How do I write and read the array?
rmaddy is right. You need to have all of your classes that will be saved to also conform to NSCoding. So here is a trivial example of a GolfHole class and how to serialize the GolfCourse object.
class GolfHole: NSObject, NSCoding {
let number: Int
let par: Int
init(number: Int, par: Int) {
self.number = number
self.par = par
}
convenience required init?(coder aDecoder: NSCoder) {
guard
let number = aDecoder.decodeObjectForKey("number") as? Int,
let par = aDecoder.decodeObjectForKey("par") as? Int
else {
return nil
}
self.init(number: number, par: par)
}
func encodeWithCoder(aCoder: NSCoder) {
aCoder.encodeObject(number, forKey: "number")
aCoder.encodeObject(par, forKey: "par")
}
}
class GolfCourse: NSObject, NSCoding {
var name = ""
var location = ""
var holes = [GolfHole]()
init(name: String, location: String, holes: [GolfHole]) {
self.name = name
self.location = location
self.holes = holes
}
convenience required init?(coder aDecoder: NSCoder) {
guard
let name = aDecoder.decodeObjectForKey("name") as? String,
let location = aDecoder.decodeObjectForKey("location") as? String,
let holes = aDecoder.decodeObjectForKey("holes") as? [GolfHole]
else {
return nil
}
self.init(name: name, location: location, holes: holes)
}
func encodeWithCoder(aCoder: NSCoder) {
aCoder.encodeObject(name, forKey: "name")
aCoder.encodeObject(location, forKey: "location")
aCoder.encodeObject(holes, forKey: "holes")
}
}