I am trying to call a function with parameters using the action of UITapGestureRecognizer
and I can't figure out any alternative.
This here is the gesture that is suppose to call the doubleTap function with the indexPath
parameter.
var gestureDoubleTap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "doubleTap(indexPath)")
This here is the function that is suppose to be called.
func doubleTap(indexPath: NSIndexPath) {
NSLog("double tap")
NSLog("%@", indexPath.row)
}
How can I call the doubleTap
function with the indexPath
parameter?
Thank you for all suggestions.
EDIT - this is my whole code, it is basically setting up the object 'name' so my second viewController can get it and use it
import UIKit
class viewController1: UIViewController, UICollectionViewDataSource, UICollectionViewDelegate {
@IBOutlet weak var collectionView: UICollectionView!
var imageArray:[String] = []
var name : AnyObject? {
get {
return NSUserDefaults.standardUserDefaults().objectForKey("name")
}
set {
NSUserDefaults.standardUserDefaults().setObject(newValue!, forKey: "name")
NSUserDefaults.standardUserDefaults().synchronize()
}
}
func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return imageArray.count
}
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
var cell = collectionView.dequeueReusableCellWithReuseIdentifier("cell", forIndexPath: indexPath) as myViewCell
//adding single and double tap gestures for each cell
/////////////////////////////
//ISSUE IS SENDING indexPath TO doubleTap FUNC
var gestureDoubleTap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "doubleTap:")
gestureDoubleTap.numberOfTapsRequired = 2
cell.addGestureRecognizer(gestureDoubleTap)
var gestureSingleTap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "singleTap")
gestureSingleTap.numberOfTapsRequired = 1
cell.addGestureRecognizer(gestureSingleTap)
cell.imgView.image=UIImage(named: imageArray[indexPath.row])
return cell
}
//func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath){
//
// name = imageArray[indexPath.row]
//}
override func viewDidLoad(){
super.viewDidLoad()
imageArray=["1.png","2.png","2.png","1.png","1.png","2.png","1.png","2.png","1.png","2.png","1.png","2.png","1.png","2.png","1.png","2.png"]
}
func doubleTap(sender: UITapGestureRecognizer) {
var tapLocation = sender.locationInView(self.collectionView)
var indexPath:NSIndexPath = self.collectionView.indexPathForItemAtPoint(tapLocation)!
//var cell = self.collectionView.cellForItemAtIndexPath(indexPath)
NSLog("double tap")
NSLog("%@", indexPath)
//NSLog("%@", cell!)
//THIS IS THE GOAL----- set 'name' with the appropriate img corresponding the cell
//name = imageArray[indexPath]
//self.performSegueWithIdentifier("segue", sender: nil)
}
func singleTap() {
NSLog("single tap")
}
}
Given that you have NSIndexPath
, I suppose you would like to retrieve the corresponding indexPath
from the tap touch point on your UITableView
.
UIGestureRecognizer
has one (or no) parameter. When there is one provided, it passes itself - the indexPath
is, however, not passed to the function as mentioned.
Let's say we have the following:
let aTap = UITapGestureRecognizer(target: self, action: "tapped:")
and the corresponding function when the view is tapped on:
func tapped(sender: UITapGestureRecognizer)
{
//using sender, we can get the point in respect to the table view
let tapLocation = sender.locationInView(self.tableView)
//using the tapLocation, we retrieve the corresponding indexPath
let indexPath = self.tableView.indexPathForRowAtPoint(tapLocation)
//finally, we print out the value
print(indexPath)
//we could even get the cell from the index, too
let cell = self.tableView.cellForRowAtIndexPath(indexPath!)
cell.textLabel?.text = "Hello, Cell!"
}
Update:
This serves to show how to add a gesture recognizer to the view, through which we retrieve the indexPath
of the cell
(item
) that was tapped on twice.
The callback function is triggered, within which we could check whether or not the cell
(item
) that was tapped on is the one we are interested in.
override func viewDidLoad()
{
super.viewDidLoad()
let doubleTaps = UITapGestureRecognizer(target: self, action: "doubleTapTriggered:")
doubleTaps.numberOfTapsRequired = 2
self.view.addGestureRecognizer(doubleTaps)
}
func doubleTapTriggered(sender : UITapGestureRecognizer)
{
var tapLocation = sender.locationInView(self.collectionView)
var indexPath : NSIndexPath = self.collectionView.indexPathForItemAtPoint(tapLocation)!
if let cell = self.collectionView.cellForItemAtIndexPath(indexPath)
{
if(cell.tag == 100)
{
print("Hello, I am cell with tag 100")
}
else if(cell.tag == 99)
{
print("Hello, I am cell with tag 99")
//We could do something, then, with the cell that we are interested in.
//I.e., cell.contentView.addSubview(....)
}
}
}
Another Update:
Since it appears that you are adding gesture recognizer that requires double taps to all cells, which tells me that you are interested in any cell that was double-tapped on; and so, we would't need any condition to check whether or not the cells are the ones we are interested in, because they all are.
And so:
func doubleTapTriggered(sender : UITapGestureRecognizer)
{
var tapLocation = sender.locationInView(self.collectionView)
var indexPath : NSIndexPath = self.collectionView.indexPathForItemAtPoint(tapLocation)!
name = imageArray[indexPath]
self.performSegueWithIdentifier("segue", sender: nil)
}