I'm trying to implement Range Slider and I used custom control called NMRangeSlider.
But when I use it, the slider doesn't appear at all. Could it be also because it's all written in Objective-C?
This is how I've currently implemented it:
var rangeSlider = NMRangeSlider(frame: CGRectMake(16, 6, 275, 34))
rangeSlider.lowerValue = 0.54
rangeSlider.upperValue = 0.94
self.view.addSubview(rangeSlider)
To create a custom Range Slider I found a good solution here: range finder tutorial iOS 8 but I needed this in swift 3 for my project. I updated this for Swift 3 iOS 10 here:
in your main view controller add this to viewDidLayOut to show a range slider.
override func viewDidLayoutSubviews() {
let margin: CGFloat = 20.0
let width = view.bounds.width - 2.0 * margin
rangeSlider.frame = CGRect(x: margin, y: margin + topLayoutGuide.length + 170, width: width, height: 31.0)
}
create the helper function to print slider output below viewDidLayoutSubviews()
func rangeSliderValueChanged() { //rangeSlider: RangeSlider
print("Range slider value changed: \(rangeSlider.lowerValue) \(rangeSlider.upperValue) ")//(\(rangeSlider.lowerValue) \(rangeSlider.upperValue))
}
Create the file RangeSlider.swift and add this to it:
import UIKit
import QuartzCore
class RangeSlider: UIControl {
var minimumValue = 0.0
var maximumValue = 1.0
var lowerValue = 0.2
var upperValue = 0.8
let trackLayer = RangeSliderTrackLayer()//= CALayer() defined in RangeSliderTrackLayer.swift
let lowerThumbLayer = RangeSliderThumbLayer()//CALayer()
let upperThumbLayer = RangeSliderThumbLayer()//CALayer()
var previousLocation = CGPoint()
var trackTintColor = UIColor(white: 0.9, alpha: 1.0)
var trackHighlightTintColor = UIColor(red: 0.0, green: 0.45, blue: 0.94, alpha: 1.0)
var thumbTintColor = UIColor.white
var curvaceousness : CGFloat = 1.0
var thumbWidth: CGFloat {
return CGFloat(bounds.height)
}
override init(frame: CGRect) {
super.init(frame: frame)
trackLayer.rangeSlider = self
trackLayer.contentsScale = UIScreen.main.scale
layer.addSublayer(trackLayer)
lowerThumbLayer.rangeSlider = self
lowerThumbLayer.contentsScale = UIScreen.main.scale
layer.addSublayer(lowerThumbLayer)
upperThumbLayer.rangeSlider = self
upperThumbLayer.contentsScale = UIScreen.main.scale
layer.addSublayer(upperThumbLayer)
}
required init?(coder: NSCoder) {
super.init(coder: coder)
}
func updateLayerFrames() {
trackLayer.frame = bounds.insetBy(dx: 0.0, dy: bounds.height / 3)
trackLayer.setNeedsDisplay()
let lowerThumbCenter = CGFloat(positionForValue(value: lowerValue))
lowerThumbLayer.frame = CGRect(x: lowerThumbCenter - thumbWidth / 2.0, y: 0.0,
width: thumbWidth, height: thumbWidth)
lowerThumbLayer.setNeedsDisplay()
let upperThumbCenter = CGFloat(positionForValue(value: upperValue))
upperThumbLayer.frame = CGRect(x: upperThumbCenter - thumbWidth / 2.0, y: 0.0,
width: thumbWidth, height: thumbWidth)
upperThumbLayer.setNeedsDisplay()
}
func positionForValue(value: Double) -> Double {
return Double(bounds.width - thumbWidth) * (value - minimumValue) /
(maximumValue - minimumValue) + Double(thumbWidth / 2.0)
}
override var frame: CGRect {
didSet {
updateLayerFrames()
}
}
override func beginTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
previousLocation = touch.location(in: self)
// Hit test the thumb layers
if lowerThumbLayer.frame.contains(previousLocation) {
lowerThumbLayer.highlighted = true
} else if upperThumbLayer.frame.contains(previousLocation) {
upperThumbLayer.highlighted = true
}
return lowerThumbLayer.highlighted || upperThumbLayer.highlighted
}
func boundValue(value: Double, toLowerValue lowerValue: Double, upperValue: Double) -> Double {
return min(max(value, lowerValue), upperValue)
}
override func continueTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
let location = touch.location(in: self)
// 1. Determine by how much the user has dragged
let deltaLocation = Double(location.x - previousLocation.x)
let deltaValue = (maximumValue - minimumValue) * deltaLocation / Double(bounds.width - thumbWidth)
previousLocation = location
// 2. Update the values
if lowerThumbLayer.highlighted {
lowerValue += deltaValue
lowerValue = boundValue(value: lowerValue, toLowerValue: minimumValue, upperValue: upperValue)
} else if upperThumbLayer.highlighted {
upperValue += deltaValue
upperValue = boundValue(value: upperValue, toLowerValue: lowerValue, upperValue: maximumValue)
}
// 3. Update the UI
CATransaction.begin()
CATransaction.setDisableActions(true)
updateLayerFrames()
CATransaction.commit()
sendActions(for: .valueChanged)
return true
}
override func endTracking(_ touch: UITouch?, with event: UIEvent?) {
lowerThumbLayer.highlighted = false
upperThumbLayer.highlighted = false
}
}
Next add the thumb layer subclass file RangeSliderThumbLayer.swift and add this to it:
import UIKit
class RangeSliderThumbLayer: CALayer {
var highlighted = false
weak var rangeSlider: RangeSlider?
override func draw(in ctx: CGContext) {
if let slider = rangeSlider {
let thumbFrame = bounds.insetBy(dx: 2.0, dy: 2.0)
let cornerRadius = thumbFrame.height * slider.curvaceousness / 2.0
let thumbPath = UIBezierPath(roundedRect: thumbFrame, cornerRadius: cornerRadius)
// Fill - with a subtle shadow
let shadowColor = UIColor.gray
ctx.setShadow(offset: CGSize(width: 0.0, height: 1.0), blur: 1.0, color: shadowColor.cgColor)
ctx.setFillColor(slider.thumbTintColor.cgColor)
ctx.addPath(thumbPath.cgPath)
ctx.fillPath()
// Outline
ctx.setStrokeColor(shadowColor.cgColor)
ctx.setLineWidth(0.5)
ctx.addPath(thumbPath.cgPath)
ctx.strokePath()
if highlighted {
ctx.setFillColor(UIColor(white: 0.0, alpha: 0.1).cgColor)
ctx.addPath(thumbPath.cgPath)
ctx.fillPath()
}
}
}
}
Finally add the track layer subclass file RangeSliderTrackLayer.swift and add the following to it:
import Foundation
import UIKit
import QuartzCore
class RangeSliderTrackLayer: CALayer {
weak var rangeSlider: RangeSlider?
override func draw(in ctx: CGContext) {
if let slider = rangeSlider {
// Clip
let cornerRadius = bounds.height * slider.curvaceousness / 2.0
let path = UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius)
ctx.addPath(path.cgPath)
// Fill the track
ctx.setFillColor(slider.trackTintColor.cgColor)
ctx.addPath(path.cgPath)
ctx.fillPath()
// Fill the highlighted range
ctx.setFillColor(slider.trackHighlightTintColor.cgColor)
let lowerValuePosition = CGFloat(slider.positionForValue(value: slider.lowerValue))
let upperValuePosition = CGFloat(slider.positionForValue(value: slider.upperValue))
let rect = CGRect(x: lowerValuePosition, y: 0.0, width: upperValuePosition - lowerValuePosition, height: bounds.height)
ctx.fill(rect)
}
}
}