I am trying to create a push notification which determines which view to open according to information obtained from the push.
I have managed to get the information from the push, but I am now struggling to get the view to open
Looking at other stack overflow questions I have the following currently:
App Delegate Did finish loading:
//Extract the notification data
if let notificationPayload = launchOptions?[UIApplicationLaunchOptionsRemoteNotificationKey] as? NSDictionary {
// Get which page to open
let viewload = notificationPayload["view"] as? NSString
let storyBoard : UIStoryboard = UIStoryboard(name: "Main", bundle:nil)
//Load correct view
if viewload == "circles" {
var viewController = self.window?.rootViewController?.storyboard?.instantiateViewControllerWithIdentifier("Circles") as! UIViewController
self.window?.rootViewController = viewController
}
}
Currently this is failing on the var ViewController = self... line.
You have to set ViewController StoryBoardId property as below image.
open viewController using coding as below in swift
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
let mainStoryboardIpad : UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let initialViewControlleripad : UIViewController = mainStoryboardIpad.instantiateViewControllerWithIdentifier("Circles") as UIViewController
self.window = UIWindow(frame: UIScreen.main.bounds)
self.window?.rootViewController = initialViewControlleripad
self.window?.makeKeyAndVisible()
return true
}
For iOS 13+ (based on an article by dev2qa)
Open SceneDelegate.swift
and add following
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// If this scene's self.window is nil then set a new UIWindow object to it.
self.window = self.window ?? UIWindow()
// Set this scene's window's background color.
self.window!.backgroundColor = UIColor.red
// Create a ViewController object and set it as the scene's window's root view controller.
self.window!.rootViewController = ViewController()
// Make this scene's window be visible.
self.window!.makeKeyAndVisible()
guard scene is UIWindowScene else { return }
}
There is an open-source navigation utility which attempts to make this easier. Example