Root Problem
Our video buffers a lot when seeking in iOS. It buffers quite a bit more than our web player which saves copies of the already watched segments in temp storage.
Desired Solution
Caching the video segments locally on the device's disk. We're fine with caching a single quality and always replaying it.
Blocker
We can't find a way to perform caching within AVFoundation/AVPlayer.
What We've Tried
2 ways to intercept networking requests with AVPlayer.
Doesn't work with HLS. You can load the m3u8 files by implementing AVAssetResourceLoaderDelegate, which allows you to pass authentication or to decrypt the response, however the .ts files can't be loaded. Here's the code we tried: https://gist.github.com/nathanhillyer/84e46152d7c4c88183b6
.ts
files.AVURLAsset actually avoids being intercepted. Somehow the network requests just don't get captured. (No clue why)
Let's start with really good news - iOS 10 and up - gives this out of the box. No more need for hacks soon. More details can be found in the following WWDC16 session about whats new in HTTP Live Streaming: https://developer.apple.com/videos/play/wwdc2016/504/
Now back to the current state of things - iOS 9 and lower: With AVPlayer, no. But you can cache HLS segments via a local HTTP server and play the local stream with AVPlayer.
AVPlayer and AVAsset don't contain the necessary information when dealing with HLS playback (It behaves differently than a MP4 static file for example).
TL;DR - You need to use HTTP requests to get the segments and serve them using a local HTTP Server.
A few companies, including the one I'm working for, are using this strategy.
Use a connection to download the segments at the quality you want, rebuild the manifest and flatten it all into one directory and one quality and then use a local http server inside the app to serve it to AVPlayer (AVPlayer can only play HLS streams served over HTTP - not from file assets).
There are edge cases, such as, buffering if you want to play and download in one run, rebuilding the m3u8 manifest correctly, and different AVPlayer states with disk reading.
I've found this out from first hand knowledge, both having such a system in production for 5 years and other video products in the App Store that use the same solution - in total serving many users.
This is also the best solution we've found for android.