How do you make an UIImageView on the storyboard clickable (swift)

pjtnt11 picture pjtnt11 · Mar 23, 2015 · Viewed 33.6k times · Source

I am new to swift (and Xcode development in general) and I was wondering how to make an ImageView on the storyboard clickable. What I'm trying to do is make it so when its clicked, it shows another view controller.

Answer

Dharmesh Kheni picture Dharmesh Kheni · Mar 23, 2015

You can add tapGesture for that. Here is the code:

class ViewController: UIViewController {

@IBOutlet weak var imageView: UIImageView!
override func viewDidLoad() {
    super.viewDidLoad()
    // create tap gesture recognizer
    let tapGesture = UITapGestureRecognizer(target: self, action: "imageTapped:")

    // add it to the image view;
    imageView.addGestureRecognizer(tapGesture)
    // make sure imageView can be interacted with by user
    imageView.userInteractionEnabled = true
}

func imageTapped(gesture: UIGestureRecognizer) {
    // if the tapped view is a UIImageView then set it to imageview
    if let imageView = gesture.view as? UIImageView {
        println("Image Tapped")
        //Here you can initiate your new ViewController

        }
    }
}

Swift 3.0

class ViewController: UIViewController {

    @IBOutlet weak var imageView: UIImageView!
    override func viewDidLoad() {
        super.viewDidLoad()
        // create tap gesture recognizer
        let tapGesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.imageTapped(gesture:)))

        // add it to the image view;
        imageView.addGestureRecognizer(tapGesture)
        // make sure imageView can be interacted with by user
        imageView.isUserInteractionEnabled = true
    }

    func imageTapped(gesture: UIGestureRecognizer) {
        // if the tapped view is a UIImageView then set it to imageview
        if (gesture.view as? UIImageView) != nil {
            print("Image Tapped")
            //Here you can initiate your new ViewController

        }
    }
}

Swift 5.0

class ViewController: UIViewController {

    @IBOutlet weak var imageView: UIImageView!

    override func viewDidLoad() {
        super.viewDidLoad()
        // create tap gesture recognizer
        let tapGesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.imageTapped(gesture:)))

        // add it to the image view;
        imageView.addGestureRecognizer(tapGesture)
        // make sure imageView can be interacted with by user
        imageView.isUserInteractionEnabled = true
    }

    @objc func imageTapped(gesture: UIGestureRecognizer) {
        // if the tapped view is a UIImageView then set it to imageview
        if (gesture.view as? UIImageView) != nil {
            print("Image Tapped")
            //Here you can initiate your new ViewController

        }
    }
}