How to Add Live Camera Preview to UIView

Farhad picture Farhad · Feb 12, 2015 · Viewed 22.7k times · Source

I run into a problem, I'm trying to solve within UIView boundary, is there any way to Add Camera Preview to UIView? And Add other content on top of The UIView (Buttons, Label etc.)?

I try to Using AVFoundation Framework but there is not enough documentation for Swift.

Answer

mauricioconde picture mauricioconde · Feb 12, 2015

UPDATED TO SWIFT 5

You can try something like this:

import UIKit
import AVFoundation

class ViewController: UIViewController{
    var previewView : UIView!
    var boxView:UIView!
    let myButton: UIButton = UIButton()

    //Camera Capture requiered properties
    var videoDataOutput: AVCaptureVideoDataOutput!
    var videoDataOutputQueue: DispatchQueue!
    var previewLayer:AVCaptureVideoPreviewLayer!
    var captureDevice : AVCaptureDevice!
    let session = AVCaptureSession()

    override func viewDidLoad() {
        super.viewDidLoad()
        previewView = UIView(frame: CGRect(x: 0,
                                           y: 0,
                                           width: UIScreen.main.bounds.size.width,
                                           height: UIScreen.main.bounds.size.height))
        previewView.contentMode = UIView.ContentMode.scaleAspectFit
        view.addSubview(previewView)

        //Add a view on top of the cameras' view
        boxView = UIView(frame: self.view.frame)

        myButton.frame = CGRect(x: 0, y: 0, width: 200, height: 40)
        myButton.backgroundColor = UIColor.red
        myButton.layer.masksToBounds = true
        myButton.setTitle("press me", for: .normal)
        myButton.setTitleColor(UIColor.white, for: .normal)
        myButton.layer.cornerRadius = 20.0
        myButton.layer.position = CGPoint(x: self.view.frame.width/2, y:200)
        myButton.addTarget(self, action: #selector(self.onClickMyButton(sender:)), for: .touchUpInside)

        view.addSubview(boxView)
        view.addSubview(myButton)

        self.setupAVCapture()
    }

    override var shouldAutorotate: Bool {
        if (UIDevice.current.orientation == UIDeviceOrientation.landscapeLeft ||
        UIDevice.current.orientation == UIDeviceOrientation.landscapeRight ||
        UIDevice.current.orientation == UIDeviceOrientation.unknown) {
            return false
        }
        else {
            return true
        }
    }

    @objc func onClickMyButton(sender: UIButton){
        print("button pressed")
    }
}


// AVCaptureVideoDataOutputSampleBufferDelegate protocol and related methods
extension ViewController:  AVCaptureVideoDataOutputSampleBufferDelegate{
     func setupAVCapture(){
        session.sessionPreset = AVCaptureSession.Preset.vga640x480
        guard let device = AVCaptureDevice
        .default(AVCaptureDevice.DeviceType.builtInWideAngleCamera, 
                 for: .video,
                 position: AVCaptureDevice.Position.back) else {
                            return
        }
        captureDevice = device
        beginSession()
    }

    func beginSession(){
        var deviceInput: AVCaptureDeviceInput!

        do {
            deviceInput = try AVCaptureDeviceInput(device: captureDevice)
            guard deviceInput != nil else {
                print("error: cant get deviceInput")
                return
            }

            if self.session.canAddInput(deviceInput){
                self.session.addInput(deviceInput)
            }

            videoDataOutput = AVCaptureVideoDataOutput()
            videoDataOutput.alwaysDiscardsLateVideoFrames=true
            videoDataOutputQueue = DispatchQueue(label: "VideoDataOutputQueue")
            videoDataOutput.setSampleBufferDelegate(self, queue:self.videoDataOutputQueue)

            if session.canAddOutput(self.videoDataOutput){
                session.addOutput(self.videoDataOutput)
            }

            videoDataOutput.connection(with: .video)?.isEnabled = true

            previewLayer = AVCaptureVideoPreviewLayer(session: self.session)
            previewLayer.videoGravity = AVLayerVideoGravity.resizeAspect

            let rootLayer :CALayer = self.previewView.layer
            rootLayer.masksToBounds=true
            previewLayer.frame = rootLayer.bounds
            rootLayer.addSublayer(self.previewLayer)
            session.startRunning()
        } catch let error as NSError {
            deviceInput = nil
            print("error: \(error.localizedDescription)")
        }
    }

    func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
        // do stuff here
    }

    // clean up AVCapture
    func stopCamera(){
        session.stopRunning()
    }

}

Here i use a UIView called previewView to start the camera and then i add a new UIView called boxView wich is above previewView. I add a UIButton to boxView

IMPORTANT

Remember that in iOS 10 and later you need to first ask the user for permission in order to have access to the camera. You do this by adding a usage key to your app’s Info.plist together with a purpose string because if you fail to declare the usage, your app will crash when it first makes the access.

Here's a screenshot to show the Camera access request enter image description here