NSTimer - how to delay in Swift

Dandy picture Dandy · Jan 16, 2015 · Viewed 46.2k times · Source

I have a problem with delaying computer's move in a game.

I've found some solutions but they don't work in my case, e.g.

var delay = NSTimer.scheduledTimerWithTimeInterval(4, target: self, selector: nil, userInfo: nil, repeats: false)

I tried to use this with function fire but also to no effects.

What other possibilities there are?

Answer

valfer picture valfer · Jan 16, 2015

Swift 3

With GCD:

let delayInSeconds = 4.0
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delayInSeconds) {

    // here code perfomed with delay

}

or with a timer:

func myPerformeCode() {

   // here code to perform
}
let myTimer : Timer = Timer.scheduledTimer(timeInterval: 4, target: self, selector: #selector(self.myPerformeCode), userInfo: nil, repeats: false)

Swift 2

With GCD:

let seconds = 4.0
let delay = seconds * Double(NSEC_PER_SEC)  // nanoseconds per seconds
let dispatchTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))

dispatch_after(dispatchTime, dispatch_get_main_queue(), {

   // here code perfomed with delay

})

or with a timer:

func myPerformeCode(timer : NSTimer) {

   // here code to perform
}
let myTimer : NSTimer = NSTimer.scheduledTimerWithTimeInterval(4, target: self, selector: Selector("myPerformeCode:"), userInfo: nil, repeats: false)