Is there a simple way to implement a in-app purchase in swift for a single product?
I want a button that triggers the in-app purchase like a [ad-removal] or [unlock-premium-content]
I can't understand the full logic of it.
I'm trying to follow and translate this tutorial from [Techotopia] http://www.techotopia.com/index.php/An_iOS_7_In-App_Purchase_Tutorial
But It's my first time with the StoreKit Framework, and also with Swift.
I just want to know the logic of the in-app purchase transaction with the Swift StoreKit Framework.
Thanks!
Step 0: In your iTunes Connect account, create an In-App purchase.
For Single purchases, use this method:
import StoreKit
class YOURViewController: UIViewController, SKProductsRequestDelegate, SKPaymentTransactionObserver {
let defaults = NSUserDefaults.standardUserDefaults()
var product_id: NSString?
override func viewDidLoad() {
product_id = "YOUR_PRODUCT_ID"
super.viewDidLoad()
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
//Check if product is purchased
if (defaults.boolForKey("purchased")){
// Hide a view or show content depends on your requirement
overlayView.hidden = true
} else if (!defaults.boolForKey("stonerPurchased")) {
print("false")
}
}
@IBAction func unlockAction(sender: AnyObject) {
print("About to fetch the products")
// We check that we are allow to make the purchase.
if (SKPaymentQueue.canMakePayments()) {
var productID:NSSet = NSSet(object: self.product_id!);
var productsRequest:SKProductsRequest = SKProductsRequest(productIdentifiers: productID);
productsRequest.delegate = self;
productsRequest.start();
println("Fetching Products");
} else {
print("can't make purchases");
}
}
func buyProduct(product: SKProduct) {
println("Sending the Payment Request to Apple");
var payment = SKPayment(product: product)
SKPaymentQueue.defaultQueue().addPayment(payment);
}
func productsRequest (request: SKProductsRequest, didReceiveResponse response: SKProductsResponse) {
var count : Int = response.products.count
if (count>0) {
var validProducts = response.products
var validProduct: SKProduct = response.products[0] as SKProduct
if (validProduct.productIdentifier == self.product_id) {
print(validProduct.localizedTitle)
print(validProduct.localizedDescription)
print(validProduct.price)
buyProduct(validProduct);
} else {
print(validProduct.productIdentifier)
}
} else {
print("nothing")
}
}
func request(request: SKRequest!, didFailWithError error: NSError!) {
print("Error Fetching product information");
}
func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
print("Received Payment Transaction Response from Apple");
for transaction:AnyObject in transactions {
if let trans:SKPaymentTransaction = transaction as? SKPaymentTransaction{
switch trans.transactionState {
case .Purchased:
print("Product Purchased");
SKPaymentQueue.defaultQueue().finishTransaction(transaction as SKPaymentTransaction)
defaults.setBool(true , forKey: "purchased")
overlayView.hidden = true
break;
case .Failed:
print("Purchased Failed");
SKPaymentQueue.defaultQueue().finishTransaction(transaction as SKPaymentTransaction)
break;
case .Restored:
print("Already Purchased");
SKPaymentQueue.defaultQueue().restoreCompletedTransactions()
default:
break;
}
}
}
}
Swift > 3.0
import StoreKit
class YOURVIEWController:UIViewController, SKProductsRequestDelegate, SKPaymentTransactionObserver {
let product_id: NSString = "com.some.inappid" // <!-- Change it to your inapp id
In your viewDidLoad
add
override func viewDidLoad() {
super.viewDidLoad()
SKPaymentQueue.default().add(self)
In your buy button action
@IBAction func buyNowAction(_ sender: UIButton) {
if (SKPaymentQueue.canMakePayments()) {
let productID:NSSet = NSSet(array: [self.product_id as NSString]);
let productsRequest:SKProductsRequest = SKProductsRequest(productIdentifiers: productID as! Set<String>);
productsRequest.delegate = self;
productsRequest.start();
print("Fetching Products");
} else {
print("can't make purchases");
}
}
In Your Restore button action
// MARK: - Restore In App Purchase
@IBAction func restoreAction(_ sender: UIButton) {
if (SKPaymentQueue.canMakePayments()) {
SKPaymentQueue.default().add(self)
SKPaymentQueue.default().restoreCompletedTransactions()
} else {
// show error
}
}
Add Delegates:
// SKProductRequest Delegate
func productsRequest(_ request: SKProductsRequest, didReceive response: SKProductsResponse) {
print(response.products)
let count : Int = response.products.count
if (count>0) {
let validProduct: SKProduct = response.products[0] as SKProduct
if (validProduct.productIdentifier == self.product_id as String) {
print(validProduct.localizedTitle)
print(validProduct.localizedDescription)
print(validProduct.price)
self.buyProduct(product: validProduct)
} else {
print(validProduct.productIdentifier)
}
} else {
print("nothing")
}
}
func paymentQueue(_ queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) {
for transaction:AnyObject in transactions {
if let trans:SKPaymentTransaction = transaction as? SKPaymentTransaction{
self.dismissPurchaseBtn.isEnabled = true
self.restorePurchaseBtn.isEnabled = true
self.buyNowBtn.isEnabled = true
switch trans.transactionState {
case .purchased:
print("Product Purchased")
//Do unlocking etc stuff here in case of new purchase
SKPaymentQueue.default().finishTransaction(transaction as! SKPaymentTransaction)
break;
case .failed:
print("Purchased Failed");
SKPaymentQueue.default().finishTransaction(transaction as! SKPaymentTransaction)
break;
case .restored:
print("Already Purchased")
//Do unlocking etc stuff here in case of restor
SKPaymentQueue.default().finishTransaction(transaction as! SKPaymentTransaction)
default:
break;
}
}
}
}
//If an error occurs, the code will go to this function
func paymentQueue(_ queue: SKPaymentQueue, restoreCompletedTransactionsFailedWithError error: Error) {
// Show some alert
}