Xcode 6 GM now includes simulators for iPhone 6 and 6 Plus, and by default they run apps in a scaled mode.
To enable the new screen size I tried adding [email protected]
which seems to do a part of the trick since the app now fails to run at all, with the error "Unable to run app in Simulator – An error was encountered while running (Domain = LaunchServicesError, Code = 0)".
Has anyone figured out how to get an app actually run in the 6/6+ resolution?
You can add a launch screen file that appears to work for multiple screen sizes. I just added the MainStoryboard as a launch screen file and that stopped the app from scaling. I think I will need to add a permanent launch screen later, but that got the native resolution up and working quickly. In Xcode, go to your target, general and add the launch screen file there.